node-qt
v0.0.2
Published
Qt bindings for Node.js
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Node-Qt
Node-Qt provides native bindings to the Qt library as a Node.js addon. The focus is on graphics and audio bindings; there is no need to duplicate the functionality of the Node API and its modules.
We try to follow Qt's API as closely as possible, but sometimes quirks are inevitable (for example, virtual methods that handle events are translated into callback setters). See the header files in src/
for a list of available bindings, and comments in .cc
files for possible API differences.
Supported platforms: Mac OS X | Windows | Linux
Hello world
var qt = require('node-qt'),
app = new qt.QApplication,
window = new qt.QWidget;
// Prevent objects from being GC'd
global.app = app;
global.window = window;
// Quirk: the virtual method paintEvent() is mapped into a callback setter
window.paintEvent(function() {
var p = new qt.QPainter();
p.begin(window);
p.drawText(20, 30, 'hello node, hello qt');
p.end();
});
window.resize(300, 150);
window.show();
// Join Node's event loop
setInterval(app.processEvents, 0);
Getting started
From your project directory, run (see below for requirements):
$ npm install node-qt
This will download and build the latest release of Node-Qt in node_modules/
. Then create a new file, say helloworld.js
, copy the example above and run Node as usual:
$ node helloworld
See the examples/ directory for other simple use cases.
Requirements
Node-Qt was designed to build seamlessly on a standard development box. The necessary platform-dependent Qt binaries are bundled with the module (due to heterogeneous dependencies, Linux is an exception).
- Mac: Python, Make, and GCC.
- Windows: Python and MSVC++ (either free or commercial).
- Linux: Python, Make, GCC, and Qt 4.7+. To install Qt on Ubuntu:
$ sudo apt-get install pkg-config qt-sdk
.
Node-Qt has been tested with Node 0.6.x.
Contributing
Building and testing
To download and build the development version:
$ git clone git://github.com/arturadib/node-qt.git
$ cd node-qt
$ npm install
To run the unit tests:
$ node make test
(Ignore the image regression errors - they are based on snapshots that are platform- and backend-dependent).
Creating new bindings
Please provide a test case for every new binding added. See test/
for examples of unit tests.
Binding to new classes
- Create your files (e.g.
qclass.h
,qclass.cc
) from the provided templatessrc/template.h
,src/template.cc
qclass.*
: search and replace all occurrences of__Template__
,__TEMPLATE__
, and__template__
with the corresponding class namenode-qt.gyp
: Add qclass.cc to sources listqt.cc
: Includeqclass.h
qt.cc
: AddQClass::Initialize()
toInitialize()
Binding to new methods
qclass.h
: Declare static method as perExample()
method intemplate.h
qclass.cc
: Implement method as perExample()
intemplate.cc
qclass.cc
: Expose method to JavaScript viatpl->PrototypeTemplate()
call inInitialize()
. Again see template.cc.
Common errors
This is a list of common errors when experimenting with Node addons, and their possible solutions:
"Out of memory"
name
in NODE_MODULE(name, ...)
does not match target name?
"Unable to load shared library"
(v8 object)->Set()
called to register a method, but method implementation
is missing?
"Segmentation fault"
Tough luck :) Did you forget to new
a wrapped object?