node-pogo-protos
v2.10.3
Published
Pokémon Go Protobuf files from POGOProtos, wrapped up in a Node module using protobuf.js
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node-pogo-protos
Uses protobuf.js to compile the Protobuf files from POGOProtos into an easy to use Node module.
Contains a workaround that fixes the proto3 packed fields bug in protobuf.js for you.
How to use
const POGOProtos = require('node-pogo-protos');
var myMessage = new POGOProtos.Networking.Requests.Messages.RecycleInventoryItemMessage({
item_id: POGOProtos.Inventory.Item.ItemId.ITEM_POTION,
count: 50
});
var encoded = myMessage.encode();
var decodedAgain = POGOProtos.Networking.Requests.Messages.RecycleInventoryItemMessage.decode(encoded);
console.log(decodedAgain.count); // will print 50
For more details see the protobuf.js documentation.
Usage with TypeScript
TypeScript definitions are included. To use them, make sure that:
- Typings is installed:
npm install -g typings
(create an alias fortypings
if installed locally) - External type declarations have been added:
typings install dt~long dt~bytebuffer env~node --global --save
Add declarations to .tsconfig.json
:
{
/* ... */
"files": [
"typings/index.d.ts",
/* ... */
],
/* ... */
}
And use import
instead of require
:
import * as POGOProtos from 'node-pogo-protos';
TypeScript 2.0 module resolution via @types
is not currently supported, however the above will work for both TypeScript ^1.8 and ^2.0.