node-p2p
v2.2.0-2
Published
WebRTC data channel communication with a socket.io-like API for nodejs, fork from original
Downloads
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Readme
- This is a fork because the original repo is unmaintained and the original repo.
- The motivation for creating this package is because the original package does not work on NodeJS app and only work on browser based apps. If you try to use it with NodeJS you will get the following error, and this package solves this
(function (exports, require, module, __filename, __dirname) { window.myDebug = require('debug')
^
ReferenceError: window is not defined
at Object.<anonymous> (/Users/<path>/test/node_modules/socket.io-p2p/index.js:1:63)
- I am not author of this package, I just fixed this thing.
This module provides an easy and reliable way to setup a WebRTC connection between peers and communicate using events (the socket.io-protocol).
Socket.IO is used to transport signalling data and as a fallback for clients where WebRTC PeerConnection
is not supported.
How to use
Create a socket connection, pass it to P2P
. On the Client:
var P2P = require('socket.io-p2p');
var io = require('socket.io-client');
var socket = io();
var p2p = new P2P(socket);
p2p.on('ready', function() {
p2p.usePeerConnection = true;
p2p.emit('peer-obj', { peerId: peerId });
});
// this event will be triggered over the socket transport
// until `usePeerConnection` is set to `true`
p2p.on('peer-msg', function(data) {
console.log(data);
});
If you're not using browserify, then use the included standalone file socketiop2p.min.js
. This exports a P2P
constructor on window
.
On the server, use the socket.io-p2p-server to take care of signalling. All clients who support WebRTC data connections will exchange signalling data via the default /
namespace.
var server = require('http').createServer();
var io = require('socket.io')(server);
var p2p = require('socket.io-p2p-server').Server;
io.use(p2p);
server.listen(3030);
WebRTC Peer connections can also be established by exchanging signalling data within a socket.io room. Do this by calling the p2p
server within the connection
callback:
var server = require('http').createServer();
var io = require('socket.io')(server);
var p2p = require('socket.io-p2p-server').Server;
server.listen(3030);
io.on('connection', function(socket) {
clients[socket.id] = socket;
socket.join(roomName);
p2p(socket, null, room);
});
See chat app for full example.
API
p2psocket = new P2P(socket, opts, cb)
Create a new socket.io-p2p connection.
The opts
object can include options for setup of the overall socket.io-p2p connection as well as options for the individual peers - specified using peerOpts
.
numClients
- max number of peers each client can connect to;5
by default.autoUpgrade
- upgrade to a p2p connection (from s.io one) when peers are ready;true
by defaultpeerOpts
- object of options to be passed to underlying peers. See here for currently supported options. See here for an example.
cb
is an optional callback. Called when connection is upgraded to a WebRTC connection.
p2psocket.on('upgrade', function (data) {})
Triggered when P2P connection is converted to a WebRTC one.
p2psocket.on('peer-error', function (data) {})
Triggered when a PeerConnection
object errors during signalling.
Roadmap of development
- Support for packets containing multiple binary blobs - packets can only contain one blob in this version
- Allow a peer to act as a relay between peers that don't support PeerConnection and those that do.
PRs and issue reports are most welcome.