node-netcat
v1.4.8
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nc/netcat - arbitrary TCP and UDP connections and listens in node.js
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#node-netcat
###Description
Arbitrary TCP and UDP connections and listens to be used in Node.js
Trying to implement all that "nc" allows to be used in Node.js, this is a good
module to implement simple server/client testing stuff or even to create simple
tcp servers and clients.
v1.4
. open TCP/UDP connections and sending messages (client)
. listen on arbitary TCP/UDP ports and response to the received messages (server)
. PortScan (portscan)
. TCP only deal with IPV4
nc listener (-k -l cmdline) -> Necat.server
nc host port -> Netcat.client
nc -z host port_start[-port_end] -> Netcat.portscan
####Installation
npm install (--save) node-netcat
##Netcat -> API
####Client
new Netcat.client(port, host, [options])
options = {
// define a connection timeout
timeout: 60000,
// buffer(default, to receive the original Buffer objects), ascii, hex,utf8, base64
read_encoding: 'buffer'
}
// client init connection
client.start()
send data:
client.send('message - don't need pass as Buffer, [close_connection], [callback]);
close_connection: false is the default value
events:
on('open', function ())
on('data', function (data))
on('error', function (err))
on('close', function ())
####Server (-k -l)
new Netcat.server(port, [host], [options])
options = {
// define a connection timeout
timeout: 60000,
// buffer(default, to receive the original Buffer objects), ascii, hex,utf8, base64
read_encoding: 'buffer'
}
server.listen()// init server
server.close()// close server but must not exists active clients
send data to a client:
server.send(client, ' don't need to pass as Buffer, [close_connection], [callback]);
close_connection: false is the default value, this is a way to close
the connection with a client.
callback: parameter will be executed when the data is finally written
out - this may not be immediately.
get clients:
server.getClients();// return an array
events:
on('ready', function ())// server it's ready
on('data', function (client, data))
on('client_on', function (client))// client connect
on('client_off', function (client))// client disconnect
on('error', function (err))
on('close', function ())// closes the server
####UDP Client (-u)
Netcat.udpClient(port, host, [options])
options = {
// define a connection timeout
timeout: 60000,
// buffer(default, to receive the original Buffer objects), ascii, hex,utf8, base64
read_encoding: 'buffer''
}
events:
on('open', function ())
on('message', function (message, {port, address}, protocol_family))
on('error', function (err))
on('close', function ())
// protocol_family - ipv4 | ipv6
methods:
close()
start() // init client
send('message')
"message" not pass a Buffer!!!
*A Note about UDP datagram size
The maximum size of an IPv4/v6 datagram depends on the MTU (Maximum Transmission Unit) and on the Payload Length field size.
The Payload Length field is 16 bits wide, which means that a normal payload cannot be larger than 64K octets including internet header and data (65,507 bytes = 65,535 − 8 bytes UDP header − 20 bytes IP header); this is generally true for loopback interfaces, but such long datagrams are impractical for most hosts and networks.
The MTU is the largest size a given link layer technology can support for datagrams. For any link, IPv4 mandates a minimum MTU of 68 octets, while the recommended MTU for IPv4 is 576 (typically recommended as the MTU for dial-up type applications), whether they arrive whole or in fragments.
For IPv6, the minimum MTU is 1280 octets, however, the mandatory minimum fragment reassembly buffer size is 1500 octets. The value of 68 octets is very small, since most current link layer technologies have a minimum MTU of 1500 (like Ethernet).
Note that it's impossible to know in advance the MTU of each link through which a packet might travel, and that generally sending a datagram greater than the (receiver) MTU won't work (the packet gets silently dropped, without informing the source that the data did not reach its intended recipient).
####UDP Server (-u -k -l)
Netcat.udpServer(port, host, [options])
options = {
// define a connection timeout
timeout: 60000,
// buffer(default, to receive the original Buffer objects), ascii, hex,utf8, base64
read_encoding: 'buffer''
}
methods:
close()
bind() // binding to a port
events:
on('ready', function ())
on('data', function (client, data, protocol family))
on('error', function (err))
on('close', function ())
####PortScan (-z [port_start-port_end])
scan.run(host, ports*, cb)
* a single port 80 or between various ports 22-80
##Examples
####Client
var Netcat = require('node-netcat');
var client = Netcat.client(5000, 'localhost');
client.on('open', function () {
console.log('connect');
client.send('this is a test' + '\n');
});
client.on('data', function (data) {
console.log(data.toString('ascii'));
client.send('Goodbye!!!', true);
});
client.on('error', function (err) {
console.log(err);
});
client.on('close', function () {
console.log('close');
});
client.start();
####Server
var Netcat = require('node-netcat');
var server = Netcat.server(5000);
server.on('ready', function () { console.log('server ready'); });
server.on('data', function (client, data) { console.log('server rx: ' + data + ' from ' + client); });
server.on('client_on', function (client) { console.log('client on ', client); });
server.on('client_of', function (client) { console.log('client off ', client); });
server.on('error', function (err) { console.log(err); });
server.on('close', function () { console.log('server closed'); });
server.listen();// start to listening
// get active clients
var clients = server.getClients();
// send messages to clients and close the connection
for (var client in clients) {
server.send(clients[client], 'received ' + data, true);
}
// or a normal message
server.send(client, 'message');
####UDP Client
var client = Netcat.udpClient(5000, '127.0.0.1');
client.on('open', function () { console.log('open'); });
client.once('error', function (err) { console.error('err'); });
client.once('close', function () { console.log('client, closed'); });
clien.send('Hello World');
####UDP Server
var server = Netcat.udpServer(5000, '127.0.0.1');
server.on('data', function (msg, client, protocol) {
console.log('rx: ' + msg + ', from ' + client);
});
server.on('ready', function () { console.log('ready'); });
server.once('error', function (err) { console.log(err); });
server.once('close', function () { console.log('close'); });
server.bind();
setTimeout(function () {
server.close();
}, 30000);
####PortScan
var Netcat = require('node-netcat');
var scan = Netcat.portscan();
scan.run('google.com', '80-81', function (err, res) {
console.log(err, res);
});