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node-image-raub

v0.0.5

Published

Native Image loader for Node.js

Downloads

8

Readme

Image for Node.js

Image crossplatform addon with minimized dependencies.

Install

npm i -s node-image-raub

Note: as this is a compiled addon, compilation tools must be in place on your system. Such as MSVS13 for Windows, where npm install --global windows-build-tools most probably helps.

Usage

This module implements Image class suitable for loading FreeImage supported formats.

Example usage:

const Image = require('node-image-raub');
const image = new Image();

image.onload = () => {
	gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true);
	gl.bindTexture(gl.TEXTURE_2D, texture);
	gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);
	gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
	gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_NEAREST);
	gl.generateMipmap(gl.TEXTURE_2D);
	gl.bindTexture(gl.TEXTURE_2D, null);
};

image.src = `${__dirname}/texture.jpg`;

Here Image is used to load a texture. Constructed object receives src property, then the file is read and 'load' event emitted. After this image.data is available as a Buffer, containing whole pixel data, and image.width/image.height contain image dimensions.

Image class is supposed to provide the basic interface, which other libs, such as three.js are looking for. However, some additional features were added, and some removed.

Properties

  • get/set number width/naturalWidth - image width.
  • get/set number height/naturalHeight - image height.
  • get/set [width, height] wh - image width and height.
  • get/set {width, height} size - image width and height.
  • get/set string src - image source file.
  • set function onload - image source file.
  • get boolean complete - if image has already been loaded.