node-gol-hashlife
v0.1.1
Published
Hashlife algorithm for Conway's Game of Life.
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Use case
Hashlife is an algorithm used to evolve Conway's Game of Life simulation. If you are not familiar with this cellular automata model or other Life-algorithms, you might want to take a look at the following guidelines for using hashlife:
You should use hashlife for:
- Patterns containing a lot of redundancy (sub-patterns that show up often).
- Far-future evolution of the simulation.
Conversely, you shouldn't use hashlife for:
- Highly chaotic patterns.
- Evolving the simulation one generation at a time.
- Memory light execution.
Installation
Install via npm: npm install node-gol-hashlife
The dist/
directory contains both a normal (gol.js
) as well as a minified version of the library (gol.min.js
).
Import either into Node.js using require("gol")
or directly include in the browser using <script src="gol.min.js"></script>
Usage
Lets take a look at a basic example. Say we wish to view the evolution of the glider pattern.
Create a universe
Universe size is important. The amount of generations we can simulate in the future depends on it. A universe's size is always a power of two, and a universe with size 2n can simulate 2n - 2 generations ahead.
Suppose we are interested in the glider's evolution two generations into the future. For that, we will need a universe of size 8x8, since 8 = 2^3 which means we can now simulate the pattern 2(3 - 1) generations ahead.
var gol = require('gol');
var sim = new gol.Simulation(3); // creates a (2^3)x(2^3) = 8x8 universe
Set initial pattern
Now that we have an empty universe, lets populate it with the initial glider pattern:
/*
The glider pattern looks like this:
t = 0 t = 1 t = 2
----- ----- -----
0 1 0 0 0 0 0 0 0 0 0 0
0 0 1 0 1 0 1 0 0 0 1 0
1 1 1 0 0 1 1 0 1 0 1 0
0 0 0 0 0 1 0 0 0 1 1 0
*/
// These are the living cell coordinates of the glider at t = 0
// (origin is at the center of the universe)
var gen0 = [
{x: -2, y: -1},
{x: -1, y: -1},
{x: -1, y: 1},
{x: 0, y: -1},
{x: 0, y: 0}
];
// Populate the universe with our glider
for (i in gen0) {
p = gen0[i]
sim.set(p.x, p.y) // Sets the cell to 'alive'
}
Simulate and inspect
Now that we have the glider in the universe, lets inspect its evolution. The simulation object allows us to view generations that are a power of two ahead in time:
// Get all living cells 2 generations into the future:
population = sim.get(1) // 1 as in 2^1
/*
'population' now contains the following positions:
population == [
{x: -2, y: -1},
{x: -1, y: -2},
{x: 0, y: -2},
{x: 0, y: -1},
{x: 0, y: 0}
]
*/
Note that the hashlife algorithm evaluates this future state for the central quadrant of the universe. In our case we evaluated cells from (-2, -2) up to (2, 2) two generations into the future. Had we wanted to evaluate a larger neighbourhood, we'd need a larger universe.
License
This software is licensed under the MIT License. See the LICENSE file for more information.