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node-gol-hashlife

v0.1.1

Published

Hashlife algorithm for Conway's Game of Life.

Downloads

22

Readme

npm version Build Status Built with Grunt

Use case

Hashlife is an algorithm used to evolve Conway's Game of Life simulation. If you are not familiar with this cellular automata model or other Life-algorithms, you might want to take a look at the following guidelines for using hashlife:

You should use hashlife for:

  • Patterns containing a lot of redundancy (sub-patterns that show up often).
  • Far-future evolution of the simulation.

Conversely, you shouldn't use hashlife for:

  • Highly chaotic patterns.
  • Evolving the simulation one generation at a time.
  • Memory light execution.

Installation

Install via npm: npm install node-gol-hashlife

The dist/ directory contains both a normal (gol.js) as well as a minified version of the library (gol.min.js). Import either into Node.js using require("gol") or directly include in the browser using <script src="gol.min.js"></script>

Usage

Lets take a look at a basic example. Say we wish to view the evolution of the glider pattern.

Create a universe

Universe size is important. The amount of generations we can simulate in the future depends on it. A universe's size is always a power of two, and a universe with size 2n can simulate 2n - 2 generations ahead.

Suppose we are interested in the glider's evolution two generations into the future. For that, we will need a universe of size 8x8, since 8 = 2^3 which means we can now simulate the pattern 2(3 - 1) generations ahead.

var gol = require('gol');
var sim = new gol.Simulation(3);  // creates a (2^3)x(2^3) = 8x8 universe

Set initial pattern

Now that we have an empty universe, lets populate it with the initial glider pattern:

/*
    The glider pattern looks like this:
    t = 0      t = 1      t = 2
    -----      -----      -----
    0 1 0 0    0 0 0 0    0 0 0 0
    0 0 1 0    1 0 1 0    0 0 1 0
    1 1 1 0    0 1 1 0    1 0 1 0
    0 0 0 0    0 1 0 0    0 1 1 0
*/

// These are the living cell coordinates of the glider at t = 0
// (origin is at the center of the universe)
var gen0 = [
    {x: -2, y: -1},
    {x: -1, y: -1},
    {x: -1, y:  1},
    {x:  0, y: -1},
    {x:  0, y:  0}
];

// Populate the universe with our glider
for (i in gen0) {
    p = gen0[i]
    sim.set(p.x, p.y)  // Sets the cell to 'alive'
}

Simulate and inspect

Now that we have the glider in the universe, lets inspect its evolution. The simulation object allows us to view generations that are a power of two ahead in time:

// Get all living cells 2 generations into the future:
population = sim.get(1)  // 1 as in 2^1

/* 
	'population' now contains the following positions:
    population == [
        {x: -2, y: -1},
        {x: -1, y: -2},
        {x:  0, y: -2},
        {x:  0, y: -1},
        {x:  0, y:  0}
    ]
 */

Note that the hashlife algorithm evaluates this future state for the central quadrant of the universe. In our case we evaluated cells from (-2, -2) up to (2, 2) two generations into the future. Had we wanted to evaluate a larger neighbourhood, we'd need a larger universe.

License

This software is licensed under the MIT License. See the LICENSE file for more information.