node-easy-flow
v2.0.1
Published
Simple and easy to use Finite State Machine for Node.js (similar to EasyFlow for Java)
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node-easy-flow
Simple and easy to use Finite State Machine (FSM) for Node.js (similar to EasyFlow for Java).
This library greatly simplifies development of asynchronous event-driven applications.
Thanks to its convenient hierarchical transition builder, logic of complex applications remains clear and application itself manageable.
Usecase for node-easy-flow
is somehow similar to async.series()
or async.waterfall()
(see here), only node-easy-flow
is more suitable for handling complex, non-linear logic.
Install
Install locally
npm install node-easy-flow
Version 2 notes
node-easy-flow has recently been updated to version 2 which is not completely backward-compatible. If you want to keep using version 1, please use this require statement
var EasyFlow = require('node-easy-flow/lib/easy-flow-v1');
and refer to v1 docs. Rest of the document describes node-easy-flow version 2.
Quick start
node-easy-flow version 2 is built using TypeScript to be used in TypeScript projects (even though is can be used with JavaScript as well).
FSM is defined with node-easy-flow
through combination of transitions and handlers
import { EasyFlow, from, on, to, finish, whenEnter } from 'node-easy-flow';
class AtmFlow extends EasyFlow {
constructor() {
super();
// states
const SHOWING_WELCOME = 'SHOWING_WELCOME',
WAITING_FOR_PIN = 'WAITING_FOR_PIN',
CHECKING_PIN = 'CHECKING_PIN',
SHOWING_MAIN_MENU = 'SHOWING_MAIN_MENU',
SHOWING_BALANCE = 'SHOWING_BALANCE',
...
// events
const cardPresent = 'cardPresent',
pinProvided = 'pinProvided',
pinValid = 'pinValid',
pinInvalid = 'pinInvalid',
cancel = 'cancel',
menuShowBalance = 'menuShowBalance',
switchOff = 'switchOff',
...
// transition definitions
from(SHOWING_WELCOME,
on(cardPresent, to(WAITING_FOR_PIN,
on(pinProvided, to(CHECKING_PIN,
on(pinValid, to(SHOWING_MAIN_MENU,
on(menuShowBalance, to(SHOWING_BALANCE,
on(cancel, to(SHOWING_MAIN_MENU))
)),
...
)),
...
)),
...
)),
...
);
// handler definitions
whenEnter(SHOWING_WELCOME, (context) => {
console.log('\n\n*** Welcome ***\n');
context.invalidPinCounter = 0;
rl.question('Select your option and press [Enter]...\n 1 Insert card\n 2 Terminate ATM\n', (option) => {
this.trigger(option == 1 ? cardPresent : switchOff, context);
});
});
whenEnter(WAITING_FOR_PIN, (context) => {
console.log('\n\n*** Waiting for PIN ***\n');
rl.question('Please enter your PIN and press [Enter] or just press [Enter] to cancel (current PIN is 1234)...\n', (pin) => {
if (pin.length === 4) {
context.pin = pin;
this.trigger(pinProvided, context);
} else {
this.trigger(cancel, context);
}
});
});
whenEnter(CHECKING_PIN, (context) => {
if (context.pin == 1234) {
this.trigger(pinValid, context);
} else {
context.invalidPinCounter = context.invalidPinCounter + 1 || 1;
this.trigger(pinInvalid, context);
}
});
...
}
}
Then it can be started using context
object
let flow = new AtmFlow();
flow.start({ balance: 1000 });
See full example here
See also
License
ISC License (ISC)
Copyright (c) 2015, Andrey Chausenko [email protected]
Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.