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node-discovery

v0.2.1-1

Published

Node discovery service with built-in support for automatic single master and capability advertising.

Downloads

3

Readme

node-discovery

Automatic and decentralized discovery and monitoring of nodejs instances with built in support for a variable number of master processes, service advertising and channel messaging.

Version 0.1.0

Probably has bugs.

Why?

So, you have a whole bunch of node processes running but you have no way within each process to determine where the other processes are or what they can do. This module aims to make discovery of new processes as simple as possible. Additionally, what if you want one process to be in charge of a cluster of processes? This module also has automatic master process selection.

Compatibility

This module uses broadcast and multicast features from node's dgram module. Additionally, this module depends on changes to the dgram module in 0.10. Therefore, this module is compatible with Node

  • v0.10.0+

Example

Be sure to look in the examples folder, especially at the distributed event emitter and service discovery.

var Discovery = require('node-discovery');

var d = new Discovery();

d.on("promotion", function() {
  /**
   * Launch things this master process should do.
   *
   * For example:
   *  - Monitior your redis servers and handle failover by issuing slaveof
   *    commands then notify other node instances to use the new master
   *  - Make sure there are a certain number of nodes in the cluster and
   *    launch new ones if there are not enough
   *  - whatever
   */
  console.log("I was promoted to a master.");
});

d.on("demotion", function() {
  /**
   * End all master specific functions or whatever you might like.
   */
  console.log("I was demoted from being a master.");
});

d.on("added", function(obj) {
  console.log("A new node has been added.");
});

d.on("removed", function(obj) {
  console.log("A node has been removed.");
});

d.on("master", function(obj) {
  /**
   * A new master process has been selected
   *
   * Things we might want to do:
   *  - Review what the new master is advertising use its services
   *  - Kill all connections to the old master
   */
  console.log("A new master is in control");
});

Installing

npm

npm install node-discovery

git

git clone git://github.com/skeggse/node-discovery.git

Testing

Any of the following will run the tests:

node-discover/$ mocha
node-discover/$ npm test
node-discover/$ make test

API

Constructor

new Discovery({
  helloInterval: 1000, // How often to broadcast a hello packet in milliseconds
  checkInterval: 2000, // How often to to check for missing nodes in milliseconds
  nodeTimeout: 2000, // Consider a node dead if not seen in this many milliseconds
  masterTimeout: 2000, // Consider a master node dead if not seen in this many milliseconds
  address: '0.0.0.0', // Address to bind to
  port: 12345, // Port on which to bind and communicate with other node-discovery processes
  broadcast: '255.255.255.255', // Broadcast address if using broadcast
  multicast: null, // Multicast address if using multicast (don't use multicast, use broadcast)
  mulitcastTTL: 1, // Multicast TTL for when using multicast
  key: null, // Encryption key if your broadcast packets should be encrypted (null means no encryption)
  mastersRequired: 1, // The count of master processes that should always be available
  weight: Math.random() // A number used to determine the preference for a specific process to become master. Higher numbers win.
});

Attributes

  • nodes

Methods

promote()

Promote the instance to master.

This causes the old master to demote.

var Discovery = require('node-discovery');
var d = new Discovery();

d.promote();

demote(permanent=false)

Demote the instance from being a master. Optionally pass true to demote to specify that this node should not automatically become master again.

This causes another node to become master

var Discovery = require('node-discovery');
var d = new Discovery();

// different usages
d.demote(); // this node is still eligible to become a master node.
d.demote(true); // this node is no longer eligible to become a master node.

join(channel, messageCallback)

Join a channel on which to receive messages/objects

var Discovery = require('node-discovery');
var d = new Discovery();

// pass the channel and the callback function for handling received data from that channel
var success = d.join("config-updates", function(data) {
  if (data.redisMaster) {
    // connect to the new redis master
  }
});

if (!success) {
  // could not join that channel; probably because it is reserved
}

Reserved channels

  • promotion
  • demotion
  • added
  • removed
  • master
  • hello

leave(channel)

Leave a channel

var Discovery = require('node-discovery');
var d = new Discovery();

// pass the channel which we want to leave
var success = d.leave("config-updates");

if (!success) {
  // could leave channel; who cares?
}

send(channel, objectToSend)

Send a message/object on a specific channel

var Discovery = require('node-discovery');
var d = new Discovery();

var success = d.send("config-updates", {redisMaster : "10.0.1.4"});

if (!succes) {
  // could not send on that channel; probably because it is reserved
}

advertise(objectToAdvertise)

Advertise an object or message with each hello packet; this is completely arbitrary. make this object/message whatever you applies to your application that you want your nodes to know about the other nodes.

var Discovery = require('node-discovery');
var d = new Discovery();

// any of these invocations
d.advertise({
  localServices : [
    {type: 'http', port: '9911', description: 'my awesome http server'},
    {type: 'smtp', port: '25', description: 'smtp server'}
  ]
});

d.advertise("i love nodejs");

d.advertise({something: "something"});

start()

Start broadcasting hello packets and checking for missing nodes (start is called automatically in the constructor)

var Discovery = require('node-discovery');
var d = new Discovery();

d.start();

stop()

Stop broadcasting hello packets and checking for missing nodes

var Discovery = require('node-discovery');
var d = new Discovery();

d.stop();

Events

Each event is passed the Node Object for which the event is occuring.

promotion

Triggered when the node has been promoted to a master.

  • Could happen by calling the promote() method
  • Could happen by the current master instance being demoted and this instance automatically being promoted
  • Could happen by the current master instance dying and this instance automatically being promoted

demotion

Triggered when the node is no longer a master.

  • Could happen by calling the demote() method
  • Could happen by another node promoting itself to master

added

Triggered when a new node is discovered.

removed

Triggered when a new node is not heard from within nodeTimeout.

master

Triggered when a new master has been selected.

Node Object

{
  isMaster: true,
  isMasterEligible: true,
  info: null,
  lastSeen: 1317323922551,
  address: '10.0.0.1',
  port: 12345,
  id: '31d39c91d4dfd7cdaa56738de8240bc4',
  hostName: 'myMachine'
}

TODO

  • Large packets are not tested. The current version does not handle recombining split messages.
  • Discovery assumes the broadcast address to be 255.255.255.255.
  • Local address assumed to be 127.0.0.1.
  • Missing node check may not be sufficiently optimized.
  • Address possible security concerns with EventEmitter2 and unconstrained event names.
  • Add tests for Discovery itself.
  • Improve service discovery node removal handling.
    • Could the service discovery automatically call setup for one at a time?

LICENSE

(MIT License)

Copyright © 2011 Dan VerWeire [email protected]

Copyright © 2013 Eli Skeggs [email protected]

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.