npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

node-deps-opengl-raub

v0.3.6

Published

Common dependencies for opengl-dependent compilation. +Binaries.

Downloads

4

Readme

node-deps-opengl

  • Platforms: win x32/x64, linux x32/x64, mac x64.
  • Libraries: GLEW, GLFW, OpenGL.
  • Linking: static dll-type.

Install

npm i -s node-deps-opengl-raub


Legal notice

GLFW

This software uses the GLFW open source library. GLFW is legally used under the ZLIB license. It is explicitly stated that GLFW can be used commercially in closed-source projects. GLFW licensing information (a COPY) is given in a separate file, which also can be found on GLFW's official repository. Windows binaries were found on the official web-site. Unix binaries are found through Debian Packages and MacOS Formulae.

GLEW

Also this software uses the GLEW open source library. GLEW is legally used under it's own custom license. It is explicitly stated that GLEW can be used commercially in closed-source projects. GLEW licensing information (a COPY) is given in a separate file, which also can be found on GLEW's official repository. Windows binaries were found on the official web-site. Unix binaries are found through Debian Packages and MacOS Formulae.

OpenGL

End users, independent software vendors, and others writing code based on the OpenGL API are free from licensing requirements. https://www.opengl.org/about/#11


The rest of this package is MIT licensed.


Usage

binding.gyp

	'variables': {
		'opengl_include' : '<!(node -e "console.log(require(\'node-deps-opengl-raub\').include)")',
		'opengl_bin'     : '<!(node -e "console.log(require(\'node-deps-opengl-raub\').bin)")',
	},
	...
	'targets': [
		{
			'target_name': '...',
			
			'include_dirs': [
				'<(opengl_include)',
				...
			],
			
			'library_dirs': [ '<(opengl_bin)' ],
			
			'conditions': [
				
				['OS=="linux"', {
					'libraries': [
						'-Wl,-rpath,<(opengl_bin)',
						'<(opengl_bin)/libglfw.so.3',
						'<(opengl_bin)/libGLEW.so.2.0',
						'<(opengl_bin)/libGL.so',
						'<(opengl_bin)/libXrandr.so',
					],
				}],
				
				['OS=="mac"', {
					'libraries': [
						'-Wl,-rpath,<(opengl_bin)',
						'<(opengl_bin)/glfw.dylib',
						'<(opengl_bin)/glew.dylib'
					],
				}],
				
				['OS=="win"', {
					'libraries': [ 'OpenGL32.lib', 'glfw3dll.lib', 'glew32.lib' ],
				}],
				
			],
		},

addon.cpp

#include <GL/glew.h>

#define GLFW_NO_GLU
#define GLFW_DLL
#include <GLFW/glfw3.h>


// Platform specific windows and contexts if needed

#ifdef _WIN32
	#define GLFW_EXPOSE_NATIVE_WIN32
	#define GLFW_EXPOSE_NATIVE_WGL
#elif __APPLE__
	#define GLFW_EXPOSE_NATIVE_COCOA
	#define GLFW_EXPOSE_NATIVE_NSGL
#elif __linux__
	#define GLFW_EXPOSE_NATIVE_X11
	#define GLFW_EXPOSE_NATIVE_GLX
#endif
#include <GLFW/glfw3native.h>


// Fix bad defines for unix compilation

#undef True
#undef False