node-arecord
v0.0.2
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ALSA arecord wrapper for Node
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node-arecord
ALSA arecord wrapper for Node.js
This module was initially intended to provide basic audio capabilities in the Raspbian distribution of Debian on a Raspberry Pi platform. Node-arecord should however work on any Debian/Ubuntu system providing ALSA support has been installed.
ALSA stands for Advanced Linux Sound Architecture. It is a suite of hardware drivers, libraries and utilities which provide audio and MIDI functionality for the Linux operating system.
arecord is a simple native ALSA wav recorder.
Installation
Debian/Ubuntu/Raspbian
Get ready
Before we start the real work, please update the system.
sudo apt-get update
sudo apt-get upgrade
If you are running on Raspberry Pi, please update Raspbian
sudo rpi-update
Install ALSA for audio playback
sudo apt-get install alsa-base alsa-utils
USB Audio on Raspberry Pi
If you are planning on using a USB audio on Raspberry Pi you will need to set your USB audio device as the default device.
Edit /etc/modprobe.d/alsa-base.conf and replaced the line:
options snd-usb-audio index=-2
With the following lines:
options snd-usb-audio index=0 nrpacks=1
options snd-bcm2835 index=-2
After a reboot of your Raspberry Pi
aplay -l
Should output the following:
**** List of PLAYBACK Hardware Devices ****
card 0: XXXX [XXXX], device 0: USB Audio [USB Audio]
Subdevices: 1/1
Subdevice #0: subdevice #0
Your device volume will be set to 0 by default. Use the ALSA mixer to adjust the volume using your arrow keys:
alsamixer
API
new Sound(options)
Start the process and save the stdout of ALSA arecord
tool to file
(Example : new Sound({destination_folder: '/tmp', 'filename:'filename.wav'}).record();
)
Example Usage
var Sound = require('node-arecord');
var sound = new Sound({
debug: true, // Show stdout
destination_folder: '/tmp',
filename: '/path/to/the/file/filename.wav',
alsa_format: 'dat',
alsa_device: 'plughw:1,0'
});
sound.record();
setTimeout(function () {
sound.pause(); // pause the recording after five seconds
}, 5000);
setTimeout(function () {
sound.resume(); // and resume it two seconds after pausing
}, 7000);
setTimeout(function () {
sound.stop(); // stop after ten seconds
}, 10000);
// you can also listen for various callbacks:
sound.on('complete' function () {
console.log('Done with recording!');
});