nm8
v0.2.0
Published
Ridiculously small animation library. Less than 260 bytes. Fits in a tweet.
Downloads
20
Readme
nm8
Ridiculously small animation library. Less than 260 bytes. Fits in a tweet.
Usage
npm install nm8 --save
- Or get it from https://unpkg.com/nm8:
<script src="https://unpkg.com/nm8"></script>
import nm8 from 'nm8';
const output = value => console.log(value);
// create animation
const animation = nm8(output, 1000);
// play animation
animation.play();
// pause animation
animation.pause();
// stop animation
animation.stop();
API
nm8(onTick: (value: number) => void, duration?: number)
Creates an animation that calls onTick
with the current:
offset
(between 0 and 1) ifduration
is specifieddelta
(in ms) if noduration
is specified. Usually16
or17
.
animation.play()
Starts playing the animation, because the animation doesn't just fire off immediately. That's irresponsible.
animation.pause()
Pauses the animation. The onTick
handler won't be called again until .play()
or .stop()
is called.
animation.stop()
Stops the animation. The onTick
handler will be called with the end value (either 1
if duration
is specified or Infinity
otherwise). Calling .play()
on a stopped animation will restart it.
FAQs
How do I actually make stuff move?
const ball = document.querySelector('#ball');
const animation = nm8(offset => {
// moves ball from 0 to 1000px over 1 second
ball.style.transform = `translateX(${offset * 1000}px)`
}, 1000).play();
What about easing?
// use sine easing, it's really nice
const easeSine = fn => offset => fn((1 - Math.cos(offset * Math.PI)) / 2);
const animation = nm8(easeSine(offset => {
ball.style.transform = `translateX(${offset * 1000}px)`
}), 1000).play();
What about delays?
// just copy-paste this. it's math
const delayNm8 = (fn, duration, delay) => nm8(delayOffset => {
const offset = Math.max(delayOffset - delay / (duration + delay), 0) * (duration + delay) / duration;
fn(offset);
}, duration + delay);
// 1-second ease animation with 2-second delay
const animation = delayNm8(easeSine(offset => {
ball.style.transform = `translateX(${offset * 1000}px)`
}), 1000, 2000).play();
I want more easing functions.
Here's a bunch: https://github.com/just-animate/just-curves
Can I request a feature?
No. Use https://github.com/tweenrex/tweenrex if you want a small tweening library with more features.
What is the browser support?
Just avoid IE, okay?
Why is it so small?
So you can copy-paste it:
function nm8(a,b){let c,d,e,f=(g)=>{let h=+!c||-(d||g)+(d=g);a(b?Math.min(Math.max((e+=h)/b,0),1):h);return!c||e>=b||requestAnimationFrame(f)},g={play:()=>(c=1,b&&e<=b||(e=0),f(performance.now()),g),pause:()=>(c=0,g),stop:()=>(e=d=c=0,g)};return g}
Have examples? Check out the examples directory: https://github.com/davidkpiano/nm8/blob/master/examples