npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

ngx-webrtc

v0.2.4

Published

> :fire: **Important** > This package is currently under development and the api is unstable.

Downloads

488

Readme

ngx-webrtc

:fire: Important
This package is currently under development and the api is unstable.

Full featured example client with group video chats, screen sharing and more: https://github.com/lotterfriends/ngx-webrtc/tree/main/apps/demo-video-chat-client

Installation

To install this library, run:

$ npm install ngx-webrtc --save

Add library to your Angular AppModule:

import { BrowserModule } from '@angular/platform-browser';
import { NgModule } from '@angular/core';

import { AppComponent } from './app.component';

// Import your library
import { NgxWebrtcModule } from 'ngx-webrtc';

@NgModule({
  declarations: [
    AppComponent
  ],
  imports: [
    BrowserModule,

    // Specify your library as an import
     NgxWebrtcModule.forRoot({
       userIdentifier: 'id'
     })
  ],
  providers: [],
  bootstrap: [AppComponent]
})
export class AppModule { }

Simple Example

:bulb: Note: Normally you communicate over a connection layer to establish a peer connection between two devices. This is a simple example of when two connection objects can communicate directly with each other.

<button (click)="initConnection()">start</button>

<video id="videoStreamNodePeer1" playsinline #videoStreamNodePeer1></video>
<video id="videoStreamNodePeer2" playsinline #videoStreamNodePeer2></video>
import { Component, ElementRef, ViewChild } from '@angular/core';
import { CallService, PeerConnectionClientSettings, StreamService } from 'ngx-webrtc';

@Component({
  selector: 'ngx-webrtc-root',
  templateUrl: './app.component.html',
  styles: []
})
export class AppComponent {

  @ViewChild('videoStreamNodePeer1', { static: false }) videoStreamNodePeer1!: ElementRef;
  @ViewChild('videoStreamNodePeer2', { static: false }) videoStreamNodePeer2!: ElementRef;

  constructor(
    private callService: CallService,
    private streamService: StreamService
  ) {}

  async initConnection() {

    const stream = await this.streamService.tryGetUserMedia();
    const settings: PeerConnectionClientSettings = {
      peerConnectionConfig: {
        iceServers: this.callService.defaultServers,
      }
    };
    const pclient1 = await this.callService.createPeerClient(settings);
    const pclient2 = await this.callService.createPeerClient(settings);

    pclient1.addStream(stream);
    pclient2.addStream(stream);

    pclient1.signalingMessage.subscribe(m => {
      pclient2.receiveSignalingMessage(m);
    });

    pclient2.signalingMessage.subscribe(m => {
      pclient1.receiveSignalingMessage(m);
    });

    pclient1.remoteStreamAdded.subscribe(stream => {
      this.streamService.setStreamInNode(this.videoStreamNodePeer1.nativeElement, stream.track);
    });
    
    pclient2.remoteStreamAdded.subscribe(stream => {
      this.streamService.setStreamInNode(this.videoStreamNodePeer2.nativeElement, stream.track);
    });

    pclient2.startAsCallee();
    pclient1.startAsCaller();

  }
}

Directives

the directive add there attached node the class enabled/disabled dependent on there state. This directives are available:

  • ngxWebrtcShareScreen - trigger get capture screen permissions and send screen to CallService. You can listen to the change and call replaceTrack of peer connection to send the screen capture to that connection
  • ngxWebrtcToggleAudioSelf - toggle disabled/enable audio track to mute/unmute local audio
  • ngxWebrtcToggleAudioUser - send a toggle audio request to a specific peer connection
  • ngxWebrtcToggleVideoSelf -toggle disabled/enable video track to mute/unmute local video
  • ngxWebrtcToggleVideoUser - send a toggle video request to a specific peer connection

Usage in templates

<button ngxWebrtcToggleAudioSelf class="toggle-audio">
  <span class="on-enabled">Mute Audio</span>
  <span class="on-disabled">Unmute Audio</span>
</button>

<button ngxWebrtcToggleVideoSelf class="toggle-video">
  <span class="on-enabled">Mute Video</span>
  <span class="on-disabled">Unmute Video</span>
</button>
<button ngxWebrtcShareScreen>
  <span class="on-enabled">Stop Share Screen</span>
  <span class="on-disabled">Share Screen</span>
</button>

<ul>
  <li *ngFor="let user of callService.users$ | async">
    <span *ngIf="user.hasMic || user.hasCam">
      <button *ngIf="user.hasMic" [ngxWebrtcToggleAudioUser]="user">mute for all</button>
      <button *ngIf="user.hasCam" [ngxWebrtcToggleVideoUser]="user">disable video for all</button>
    </span>
  </li>
</ul>

Procedure

You need a link layer so that remote devices can communicate with each other. The communication takes place via events such as See Candidates, Send Connection Data, etc. The communication can be done e.g. via WebSockets, SSE, Polling, or similar. If you want to connect more than two candidates you have to make sure that the events for one candidate only arrive at this candidate, you can realize this with server and client side filters or private channels.

It must be ensured that old, already processed messages are not processed a 2nd time.

The library provides a CallService in which the status of the connected users is noted. The status contains, for example, whether a user has a camera and this is currently active. To determine a user, a user identifier is passed to the library.

Api

Enumerations

Classes

Interfaces

Variables

Variables

NGX_WEBRTC_STORAGE

Const NGX_WEBRTC_STORAGE: InjectionToken<"localStorage" | "sessionStorage">

Defined in

lib/ngx-webrtc-storage.ts:3


NGX_WEBRTC_STORAGE_PREFIX

Const NGX_WEBRTC_STORAGE_PREFIX: InjectionToken<string>

Defined in

lib/ngx-webrtc-storage-prefix.ts:3

TODO

  • blur / replace background
  • talking detection
  • example muliparty server
  • customize camera quality
  • error handling
    • camera blocked
    • chrome on IOS
    • no audio device
    • ...
  • different conference views
    • presenting
    • talking

Resources and Sources

Running unit tests

Run nx test ngx-webrtc to execute the unit tests.