ngx-tetris
v1.1.0
Published
Tetris game as an angular component, its only the core of the game... you need to add everything around it (controls, score...) yourself :)
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ngx-tetris
Tetris game as an angular component
ngx-tetris is actually only the core of the game... YOU need to add everything around it (controls, score...) yourself :)
Check the demo here
Using it:
Install:
npm install ngx-tetris
Import
import {BrowserModule} from '@angular/platform-browser';
import {NgModule} from '@angular/core';
import {AppComponent} from './app.component';
import {TetrisCoreModule} from 'ngx-tetris';
@NgModule({
declarations: [
AppComponent,
],
imports: [
BrowserModule,
TetrisCoreModule
],
providers: [],
bootstrap: [AppComponent]
})
export class AppModule {
}
Add/Connect to your fancy control interface
<tetris-core #game
(lineCleared)="onLineCleared()"></tetris-core>
<button (click)="game.actionStart()">Start</button>
<button (click)="game.actionStop()">Stop</button>
<button (click)="game.actionReset()">Reset</button>
<button (click)="game.actionRotate()">Rotate</button>
<button (click)="game.actionLeft()">Left</button>
<button (click)="game.actionRight()">Right</button>
<button (click)="game.actionDown()">Down</button>
<button (click)="game.actionDrop()">Drop</button>
Inputs
Name | Default | Type | Description --- | --- | --- | --- tileSize | 25px | css unit | Size to use when rendering single tile. Can be in 'px' or in 'em' or any(probably) other css unit initialSpeed | 500 | integer | Miliseconds (ms) time between falling cycles (lower number -> faster game) start | | boolean | Flag that toggled from false to true starts the game stop | | boolean | Flag that toggled from false to true stops the game reset | | boolean | Flag that toggled from false to true resets the game moveLeft | | boolean | Flag that toggled from false to true moves current piece to the left moveRight | | boolean | Flag that toggled from false to true moves current piece to the right moveDown | | boolean | Flag that toggled from false to true moves piece down (falls faster) drop | | boolean | Flag that toggled from false to true moves piece down (instantly drops) rotate | | boolean | Flag that toggled from false to true rotates current piece
Outputs
Name | Description --- | --- lineCleared | Called whenever a line was completely filled and got cleared gameOver | :( player was flooded with pieces and didn't make it (remember about reset button)
Public methods
actionStart
actionStop
actionReset
actionLeft
actionDown
actionRight
actionRotate
actionDrop
which can be used like:
<button (click)="onRotateButtonPressed()">Rotate</button>
...
export class TetrisContainingComponent {
@ViewChild(TetrisCoreComponent)
private _tetris: TetrisCoreComponent;
public onRotateButtonPressed() {
this._tetris.actionRotate();
}
}
OR
<tetris-core #game>
</tetris-core>
<button (click)="game.actionRotate()">Rotate</button>
Styling
To change colors and tiles (to black and white for example) define styles with colors like
tetris-core {
tile {
background: white;
&.color-box {
background: #000000;
}
}
}
for full example (and all class names) go here
Development
Run ng serve
for a dev server. Navigate to http://localhost:4200/
. The app will automatically reload if you change any of the source files.
Authors
Licence
This project is licensed under the MIT license. See the LICENSE file for more info.