ngx-audio-wave
v19.1.0
Published
Very simple audio wave system
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Audio Wave for Angular 13+
Very simple audio wave system
Screen
Installation
Install the npm package.
npm i ngx-audio-wave --save
Import module:
import {NgxAudioWaveModule} from "ngx-audio-wave";
@NgModule({
imports: [NgxAudioWaveModule]
})
Usage
audioSrc = 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/3/shoptalk-clip.mp3';
<section>
<div>played percent: {{ngxAudioWave.playedPercent}} ({{ngxAudioWave.exactPlayedPercent}})</div>
<div>current time: {{ngxAudioWave.currentTime}} ({{ngxAudioWave.exactCurrentTime}})</div>
<ngx-audio-wave
#ngxAudioWave
audioSrc="https://s3-us-west-2.amazonaws.com/s.cdpn.io/3/shoptalk-clip.mp3"
></ngx-audio-wave>
<div>duration: {{ngxAudioWave.duration}} ({{ngxAudioWave.exactDuration}})</div>
</section>
Properties
<!-- rounded -->
<ngx-audio-wave [rounded]="false" audioSrc="assets/voice_29-06-2022_23-30-15.ogg"></ngx-audio-wave>
<!-- color -->
<ngx-audio-wave color="#ee2133" audioSrc="assets/voice_29-06-2022_23-30-15.ogg"></ngx-audio-wave>
<!-- isLoading -->
<section>
<ngx-audio-wave #audioRef color="#ee2133" audioSrc="assets/voice_29-06-2022_23-30-15.ogg"></ngx-audio-wave>
<div *ngIf="!audioRef.isLoading">duration: {{ngxAudioWave.duration|toTimer}} (no duration while loading)</div>
<div>duration: {{ngxAudioWave.duration|toTimer}} (zero will be display while loading)</div>
</section>
<!-- height -->
<ngx-audio-wave [height]="50" audioSrc="assets/voice_29-06-2022_23-30-15.ogg"></ngx-audio-wave>
<ngx-audio-wave [height]="100" audioSrc="assets/voice_29-06-2022_23-30-15.ogg"></ngx-audio-wave>
<ngx-audio-wave [height]="10" audioSrc="assets/voice_29-06-2022_23-30-15.ogg"></ngx-audio-wave>
<!-- gap -->
<ngx-audio-wave [gap]="1" audioSrc="assets/voice_29-06-2022_23-30-15.ogg"></ngx-audio-wave>
<ngx-audio-wave [gap]="2" audioSrc="assets/voice_29-06-2022_23-30-15.ogg"></ngx-audio-wave>
<ngx-audio-wave [gap]="9" audioSrc="assets/voice_29-06-2022_23-30-15.ogg"></ngx-audio-wave>
<!-- error will be displayed, cause 404 -->
<ngx-audio-wave audioSrc="assets/no_file.mp3"></ngx-audio-wave>
Custom btn
One action btn
<ngx-audio-wave #audioRef1 [hideBtn]="true" audioSrc="assets/voice_29-06-2022_23-30-15.ogg"></ngx-audio-wave>
<button (click)="audioRef1.play()">Play</button>
<button (click)="audioRef1.pause()">Pause</button>
Toggle btn
<b>Toggle btn (is pause: {{audioRef2.isPause}})</b>
<ngx-audio-wave #audioRef2 [hideBtn]="true" audioSrc="assets/voice_29-06-2022_23-30-15.ogg"></ngx-audio-wave>
<button *ngIf="audioRef2.isPause" (click)="audioRef2.play()">Play</button>
<button *ngIf="!audioRef2.isPause" (click)="audioRef2.pause()">Pause</button>
<button (click)="audioRef2.stop()">Stop</button>
or you can get access to The HTML <audio>
element inside component
audioRef2.audio?.nativeElement
Example:
<button *ngIf="audioRef2.audio?.nativeElement?.paused" (click)="audioRef2.play()">Play</button>
<button *ngIf="!audioRef2.audio?.nativeElement?.paused" (click)="audioRef2.pause()">Pause</button>
WARNING: using this code will lead to [NG0100: ExpressionChangedAfterItHasBeenCheckedError]
Source
https://github.com/joldibaev/silicon-audio-wave/tree/master/projects/ngx-audio-wave