ngraph.physics.primitives
v1.0.0
Published
Physics primitives for ngraph.* libraries
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ngraph.physics.primitives
Module with basic 2d and 3d physics primitives for ngraph. It defines interface for physical bodies, used in n-body simulation.
Examples
var physics = requrie('ngraph.physics.primitives');
var body = new physics.Body(); // create a new 2d body
console.dir(body.force); // prints force value acting on this body
console.dir(body.pos); // prints body's position in 2d space
console.log(body.mass); // prints 1. Bodies should have a mass
var direction = new physics.Vector2d(); // create a 2d vector
console.log(direction.x, direction.y); // prints 0, 0
var spaceDirection = new physics.Vector3d(); // create a 3d vector
console.log(spaceDirection.x, spaceDirection.y, spaceDirection.z); // prints 0, 0, 0
Install
npm install ngraph.physics.primitives
Why?
I created this module to declare clear interface for expected bodies in N-Body force simulation. You don't have to use it, as long as your body
object have the same properties as described here.