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ng2-events

v5.0.0

Published

Supercharge your Angular2+ event handling

Downloads

146

Readme

This version is compatible with Angular 9-12 (using Ivy)

  • For Angular 9-12 apps using View Engine, use version 4.2.2
  • For Angular 5-8, use version 4.2.2
  • For Angular 4, use version 3.1.0
  • For Angular 2, use version 2.0.0

Extensions to the Angular event handling to make use of additional events and allow for better control over change detection for high-performance applications:

  • Listen to events outside of the current element
  • Up/down event handlers for cross-browser touch/mouse events
  • Scroll-in/out event handlers to control behavior of elements within or outside the viewport
  • Listen to multiple events with a single handler
  • Unregister an event listener after the event fires once
  • Attach event listeners only when a condition is met
  • Listen to events without triggering change detection
  • Use Observables to fine-tune when to trigger change detection

Examples:

<div (outside.click)="close()">...</div>

<button (down)="activate()" (up)="deactivate()" (move)="active()">...</button>

<div (scroll-in)="activate()" (scroll-out)="deactivate()">...</div>

<input (multi.focus,select)="foo($event)" />

<button (once.click)="foo()">...</button>

<button [ev-condition]="cond" ev-events="click" (ev-fire)="foo()">...</button>

<button (undetected.click)="handleUndetectedClick()">...</button>

<button (observe.throttleTime-500.click)="handleClick()">...</button>

<button [ev-observe]="subject" [ev-events]="['mousedown', 'mouseup']">...</button>

Installation

npm install --save ng2-events

For applications using Angular Ivy, but without the Angular CLI, follow the docs on consuming partial Ivy code.

Usage

To use all of the events, import the Ng2EventsModule into your application or shared NgModule:

import {NgModule} from "@angular/core";
import {Ng2EventsModule} from "ng2-events";

@NgModule({
    imports: [Ng2EventsModule],
    exports: [Ng2EventsModule]
})
export class SharedModule {}

The recommended way is to only import the sub-modules for the features you need. Every module can either be imported from the package root or from its own sub-folder. Using deep imports is recommended if you only want to use a few of the modules in this library and your package manager does not support tree-shaking.

// top-level import
import {OutsideEventModule} from "ng2-events";

// deep import
import {OutsideEventModule} from "ng2-events/lib/outside";

If you use Rollup as your build system and you use deep imports, you have to add the CommonJS plugin:

import nodeResolve from "rollup-plugin-node-resolve";
import commonjs from "rollup-plugin-commonjs";

export default {
    // ...
    plugins: [
        nodeResolve({jsnext: true, module: true}),
        commonjs({ include: [
            'node_modules/rxjs/**',
            'node_modules/ng2-events/**'
        ]})
    ]
}

package.json main fields:

  • main: CommonJS library index (ES5)
  • jsnext:main: Flat ESM bundle (ES5)
  • module: Flat ESM bundle (ES5)
  • es2015: Flat ESM bundle (ES2015)

Additional Events

outside: Listen to events outside of an element

import {NgModule} from "@angular/core";
import {OutsideEventModule} from "ng2-events/lib/outside";

@NgModule({
    imports: [OutsideEventModule],
    exports: [OutsideEventModule]
})
export class SharedModule {}
<div (outside.click)="close()">...</div>

The event handler is called when an event is fired outside of the element and its children.

up/down/move: Cross-browser quick mouse/touch events

import {NgModule} from "@angular/core";
import {TouchEventModule} from "ng2-events/lib/touch";

@NgModule({
    imports: [TouchEventModule],
    exports: [TouchEventModule]
})
export class SharedModule {}
<button (down)="activate()" (up)="deactivate()" (move)="active()">...</button>

The up/down events are fired when one of the following events is fired on the element:

  • mousedown/mouseup
  • pointerdown/pointerup
  • touchstart/touchend

The move event is fired when one of the following events is fired on the element:

  • mousemove
  • pointermove
  • touchmove

Note that preventDefault() is called on the first event to occur to make sure that the event handler is only fired once. This prevents touch-enabled devices from firing the handler for both the touchstart and the mousedown event. Be aware that especially with the move event this might interfere with scrolling on touch-based devices!

For more complex touch gestures use the HammerJS integration.

scroll-in / scroll-out: Detect when an element is entering or leaving the viewport

import {NgModule} from "@angular/core";
import {ScrollEventModule, SCROLL_EVENT_TIME} from "ng2-events/lib/scroll";

@NgModule({
    imports: [ScrollEventModule],
    exports: [ScrollEventModule],
    providers: [
        {provide: SCROLL_EVENT_TIME, useValue: 500}
    ]
})
export class SharedModule {}
<div (scroll-in)="activate()" (scroll-out)="deactivate()">...</div>

This event handler reacts to the window's scroll, resize, and orientationchange events. It only checks the vertical scrolling within the window.

The configuration value SCROLL_EVENT_TIME sets a minimum time distance between checks to keep the performance impact low. The default value is 200ms.

Upon initialization the event handler is called directly if the element has the matching status (scroll-in is called if the element is visible in the viewport at rendering time, scroll-out is called otherwise). $event is true for the initial call, false for all subsequent calls.

Event Helpers

multi: Listen to multiple events at once

import {NgModule} from "@angular/core";
import {MultiEventModule} from "ng2-events/lib/multi";

@NgModule({
    imports: [MultiEventModule],
    exports: [MultiEventModule]
})
export class SharedModule {}
<input (multi.focus,select)="foo($event)" />

once: Only fire event listener once

import {NgModule} from "@angular/core";
import {OnceEventModule} from "ng2-events/lib/once";

@NgModule({
    imports: [OnceEventModule],
    exports: [OnceEventModule]
})
export class SharedModule {}
<button (once.click)="foo()">...</button>

The event listener is unregistered when the event is first fired. Note that it is reattached every time the element is newly rendered, especially inside *ngIf and *ngFor blocks when conditions or references change.

condition Directive: Only attach event listeners when a condition is met

import {NgModule} from "@angular/core";
import {ConditionEventDirectiveModule} from "ng2-events/lib/condition-directive";

@NgModule({
    imports: [ConditionEventDirectiveModule],
    exports: [ConditionEventDirectiveModule]
})
export class SharedModule {}

Listen to a single event:

<button [ev-condition]="isActive()"
    ev-events="click"
    (ev-fire)="handleClick($event)">...</button>

Listen to multiple events:

<button [ev-condition]="isActive()"
    [ev-events]="['mousedown', 'mouseup']"
    (ev-fire)="handleEvent($event)">...</button>

This directive also allows for listening to a dynamic set of events:

<button [ev-condition]="true"
    [ev-events]="events"
    (ev-fire)="handleEvent($event)">...</button>
export class ExampleComponent {
    
    events = ['mousedown'];
    
    changeEvents() {
        this.events = ['mouseup'];
    }
    
}

Note: If you just change events within the array, you have to manually change its reference so the change detector picks the change up and resets the event listeners:

this.events.push('click');
this.events = this.events.slice();

Change Detection

Note: The following event helpers will work for primitive events (such as 'click', 'mousemove', ...). More complex event plugins such as the HammerJS touch gesture integration take control over their own change detection handling.

undetected: Listen to events without triggering change detection

import {NgModule} from "@angular/core";
import {UndetectedEventModule} from "ng2-events/lib/undetected";

@NgModule({
    imports: [UndetectedEventModule],
    exports: [UndetectedEventModule]
})
export class SharedModule {}
<button (undetected.click)="handleClick()">...</button>
export class ExampleComponent implements OnInit {
    
    constructor(private zone: NgZone) {}
    
    handleClick() {
      if(someCondition) {
          this.zone.run(() => {
              ...
          });
      }
    }
}

This adds the event listener outside of the Angular zone, thus change detection is not triggered until you manually call NgZone.run() or a different event is fired within the Angular zone.

observe: Call an observable operator on events

import {NgModule} from "@angular/core";
import {ObserveEventModule} from "ng2-events/lib/observe";

@NgModule({
    imports: [ObserveEventModule],
    exports: [ObserveEventModule]
})
export class SharedModule {}
<button (observe.throttleTime-500.click)="handleClick()">...</button>

The method used must be present on the Observable object e.g. through an explicit import:

import 'rxjs/add/operator/throttleTime';

Note: As of RxJS 5.5, this approach is discouraged! (Read more)

With RxJS 6, it is deprecated and can only be used through the rxjs-compat module!

With RxJS 7, this is no longer possible.

To get finer-grained control and the possibility to add multiple observable operators use the observe Directive.

observe Directive: Fire events on an observable subject

import {NgModule} from "@angular/core";
import {ObserveEventDirectiveModule} from "ng2-events/lib/observe-directive";

@NgModule({
    imports: [ObserveEventDirectiveModule],
    exports: [ObserveEventDirectiveModule]
})
export class SharedModule {}

Observe a single event:

<button [ev-observe]="subject" ev-events="click">...</button>

Observe multiple events:

<button [ev-observe]="subject" [ev-events]="['mousedown', 'mouseup']">...</button>
export class ExampleComponent implements OnInit {
    
    public subject = new Subject();
    
    constructor(private zone: NgZone) {}
    
    ngOnInit() {
     this.subject
         .throttleTime(300)
         .filter(someCondition)
         // ...
         .subscribe($event => this.zone.run(() => this.handleEvent($event)));
    }
    
    private handleEvent($event: any) {
        // ...
    }
}