newton-redux
v1.0.1
Published
Class bindings for Redux
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Newton Redux
A simple utility to connect plain JavaScript classes to redux.
Introduction
Inspired by react-redux
, Newton Redux allows you to connect plain JavaScript classes to a redux store. It will feel similar to writing a React component but without rendering a UI. This utility is essentially a wrapper around store.subscribe()
method provided by redux
. store.subscribe()
is very low level and will simply invoke a callback whenever the store changes forcing you to write your own state selection and comparison logic. Newton Redux does all this for you with a familiar connect
function. Also provided is a very simple Module
class that allows you to set props
on your class similar to the Component
class in React. This utility borrows the necessary parts of react
and react-redux
to create reactive modules connected to a redux store.
Install
npm install --save newton-redux
Usage
A Newton Redux module looks like the following.
import { Module, connect } from 'newton-redux';
import { setWomp } from './actions/user';
class User extends Module {
constructor (props) {
// call super(props) to use this.props in constructor
super(props);
console.log(this.props.womp);
}
// onChange is called whenever a key in mapStateToProps changes in the redux store
onChange () {
this.test();
}
test () {
// property of the redux store
console.log(this.props.womp);
// dispatch action
this.props.setWomp('doo');
}
}
function mapStateToProps (state) {
return {
womp: state.womp
};
}
function mapDispatchToProps (dispatch) {
return {
setWomp: (womp) => {
dispatch(setWomp(womp));
}
};
}
export default connect(
mapStateToProps,
mapDispatchToProps
)(User);
And can be imported and used like this:
import createStore from './store';
import User from './User';
import { setWomp } from './actions/user';
// Create the store
const store = createStore();
// Instantiate store connected modules
new User(store);
// Dispatch actions and watch your Newton Redux modules react!
store.dispatch(setWomp('diggity'));
The steps to creating a Newton Redux module are:
- Import
connect
andModule
fromnewton-redux
- Create a JavaScript class that extends
Module
- Define a
mapStateToProps
function which will receive the reduxstate
and return an object with the keys you would like to find onprops
. Optionally, you may also define amapDispatchToProps
function which will receivedispatch
from redux. It should return an object with keys whose values are functions that dispatch actions. You may then dispatch actions from your modules by calling the functions put on props under those keys. IfmapDispatchToProps
isundefined
then,dispatch
will be put onto props and you may still import actions and dispatch them. However,mapDispatchToProps
here is useful for explicitness. - Define an
onChange
method in your class. This method will be called whenever the state that you have specified inmapStateToProps
changes. - Define any other methods that you class needs.
- Export the result of calling
connect
, passing in firstmapStateToProps
andmapDispatchToProps
and then the class which you have defined.
Handling Changes with Multiple Pieces of State
If you are listening to multiple pieces of state but you only want action to be taken when a specific piece of state changes, you may access the changeMap
which is passed in to onChange
on every call. The changeMap
consists of an object with the same keys that you defined in mapStateToProps
. hasChanged
is a boolean that lets you know if that particular key has changed. You may also access the previousValue
of that piece of state. The changeMap
and how you access it would look like this.
// passed in to onChange handler on every call
const changeMap = {
womp: {
hasChanged: true,
previousValue: 'diggity'
},
someOtherPieceOfState: {
hasChanged: false,
previousValue: 'something'
}
};
// onChange handler in User module
onChange (changeMap) {
if (changeMap.womp.hasChanged) {
// React ONLY if womp changes
}
if (changeMap.someOtherPieceOfState.hasChanged) {
// React ONLY if someOtherPieceOfState changes
}
// React if EITHER womp or someOtherPieceOfState changes
}
As modules grow more complicated and begin listening to multiple pieces of state, the changeMap
will be necessary to control the flow within modules.