neutrino-preset-ts
v1.5.5
Published
Neutrino preset for building applications with TypeScript
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Neutrino TypeScript Preset
neutrino-preset-ts
is a Neutrino preset that supports building generic applications for the web using TypeScript.
Features
- Zero upfront configuration necessary to start developing and building a web app using TypeScript
- TypeScript is a superset of JavaScript, allowing up to ES 7 features.
- Webpack loaders for importing HTML, CSS, images, icons, and fonts
- Webpack Dev Server during development
- Automatic creation of HTML pages, no templating necessary
- Hot Module Replacement support
- Tree-shaking to create smaller bundles
- Production-optimized bundles with minification and easy chunking
- Code splitting support to easily split your code into various bundles
- Easily extensible to customize your project as needed
Requirements
- Node.js v6.9+
- Yarn or npm client
- Neutrino v5
Installation
neutrino-preset-ts
can be installed via the Yarn or npm clients. Inside your project, make sure
neutrino
, typescript
, and neutrino-preset-ts
are development dependencies.
Yarn
❯ yarn add --dev neutrino typescript neutrino-preset-ts
npm
❯ npm install --save-dev neutrino typescript neutrino-preset-ts
Project Layout
neutrino-preset-ts
follows the standard project layout specified by Neutrino. This
means that by default all project source code should live in a directory named src
in the root of the
project. This includes JavaScript files, CSS stylesheets, images, and any other assets that would be available
to your compiled project.
Quickstart
After installing Neutrino and the TypeScript preset, we need to add some configuration for the TypeScript compiler. Add a
new file named tsconfig.json
in the root of your project.
❯ touch tsconfig.json
This file contains some TypeScript compiler configuration, and you can read more about its options here.
We do not want to move away from using this file because it is very handy and controls a lot of options. Edit your
tsconfig.json
file with the following minimalist configuration:
{
"compilerOptions": {
"target": "es5",
"module": "commonjs",
"sourceMap": true,
"jsx": "react"
},
"exclude": [
"node_modules"
],
"compileOnSave": false
}
Add a new directory named src
in the root of the project, with
a single TS file named index.ts
in it.
❯ mkdir src && touch src/index.ts
This preset exposes an element in the page with an ID of root
to which you can mount your application. Edit
your src/index.ts
file with the following:
const app = document.createElement('main');
const text = document.createTextNode('Hello world!');
app.appendChild(text);
document.getElementById('root').appendChild(app);
Now edit your project's package.json to add commands for starting and building the application:
{
"neutrino": {
"use": [
"neutrino-preset-ts"
]
},
"scripts": {
"start": "neutrino start",
"build": "neutrino build"
},
}
Start the app, then open a browser to the address in the console:
Yarn
❯ yarn start
✔ Development server running on: http://localhost:5000
✔ Build completed
npm
❯ npm start
✔ Development server running on: http://localhost:5000
✔ Build completed
Building
neutrino-preset-ts
builds static assets to the build
directory by default when running neutrino build
. Using the
quick start example above as a reference:
❯ yarn build
clean-webpack-plugin: /build has been removed.
Build completed in 0.779s
Hash: 55c33df4cd1222a03505
Version: webpack 2.2.1
Time: 784ms
Asset Size Chunks Chunk Names
index.52f2d06086f51d21f9c9.bundle.js 213 bytes 0, 1 [emitted] index
manifest.c10c6464802bf71a2c3f.bundle.js 1.41 kB 1 [emitted] manifest
index.html 779 bytes [emitted]
✨ Done in 2.10s.
You can either serve or deploy the contents of this build
directory as a static site.
Hot Module Replacement
While neutrino-preset-ts
supports Hot Module Replacement your app, it does require some application-specific changes
in order to operate. Your application should define split points for which to accept modules to reload using
module.hot
:
For example:
import app from './app';
document
.getElementById('root')
.appendChild(app('Hello world!'));
if (module.hot) {
module.hot.accept('./app');
}
Or for all paths:
import app from './app';
document
.getElementById('root')
.appendChild(app('Hello world!'));
if (module.hot) {
module.hot.accept();
}
Using dynamic imports with import()
will automatically create split points and hot replace those modules upon
modification during development.
Paths
By default this preset loads assets relative to the path of your application by setting Webpack's
output.publicPath
to ./
. If you wish to load
assets instead from a CDN, or if you wish to change to an absolute path for your application, customize your build to
override output.publicPath
. See the Customizing section below.
Customizing
To override the build configuration, start with the documentation on customization.
neutrino-preset-ts
creates some conventions to make overriding the configuration easier once you are ready to make
changes.
By default the TypeScript preset creates a single main index
entry point to your application, and this maps to the
index.ts
file in the src
directory. This value is provided by neutrino.options.entry
.
This means that the TypeScript preset is optimized toward the use case of single-page applications over multi-page
applications.
Rules
The following is a list of rules and their identifiers which can be overridden:
sourcemap
: Allows using source maps for modules. Contains a single loader namedsourcemap
.typescript
: Compiles.ts
and.tsx
files from thesrc
directory using TypeScript. Contains a single loader namedts
.html
: Allows importing HTML files from modules. Contains a single loader namedfile
.style
: Allows importing CSS stylesheets from modules. Contains two loaders namedstyle
andcss
.img
,svg
,ico
: Allows import image files from modules. Each contains a single loader namedurl
.woff
,ttf
: Allows importing WOFF and TTF font files from modules. Each contains a single loader namedurl
.eot
: Allows importing EOT font files from modules. Contains a single loader namedfile
.
Plugins
The following is a list of plugins and their identifiers which can be overridden:
env
: Injects the value ofNODE_ENV
into the application asprocess.env.NODE_ENV
.html
: Creates HTML files when building. Has various options that can be configured via package.json.chunk
: Defines chunks formanifest
andvendor
entry points. Can be configured via package.json.hot
: Enables hot module reloading.copy
: Copies non-JS/TS files fromsrc
tobuild
when usingneutrino build
.clean
: Clears the contents ofbuild
prior to creating a production bundle.
Simple customization
By following the customization guide and knowing the rule, loader, and plugin IDs above, you can override and augment the build directly from package.json.
Vendoring
By defining an entry point in package.json named vendor
you can split out external dependencies into a chunk separate
from your application code.
Example: Put lodash into a separate "vendor" chunk:
{
"neutrino": {
"config": {
"entry": {
"vendor": [
"lodash"
]
}
}
},
"dependencies": {
"lodash": "*"
}
}
HTML files
Under the hood neutrino-preset-ts
uses html-webpack-template
for generating HTML files. If you wish to override how these files are created, define an object in your package.json
at neutrino.options.html
with options matching the format expected by html-webpack-template.
Example: Change the application mount ID from "root" to "app":
{
"neutrino": {
"options": {
"html": {
"appMountId": "app"
}
}
}
}
Advanced configuration
By following the customization guide and knowing the rule, loader, and plugin IDs above, you can override and augment the build by creating a JS module which overrides the config.
Vendoring
By defining an entry point named vendor
you can split out external dependencies into a chunk separate
from your application code.
Example: Put lodash into a separate "vendor" chunk:
module.exports = neutrino => {
neutrino.config
.entry('vendor')
.add('lodash');
};
HTML files
Example: Change the application mount ID from "root" to "app":
const merge = require('deepmerge');
module.exports = neutrino => {
neutrino.options.html.appMountId = 'app';
};