network-js
v2.1.0
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Make accurate network measures in JavaScript
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Network.js
A JavaScript library, entirely written in ES6, to measure various aspects of a connection. It can accurately estimate a bandwidth/latency between a client (using a web browser) and a server (running a specific script).
Installation
User Bower or download a ZIP file:
bower install network-js
<script src="bower_components/network-js/dist/network.min.js"></script>
How to use
// Create a new Network instance by providing an optional object.
var settings = {
// The settings list is available below.
};
var net = new Network(settings);
// Listen for the "end" event which provides the calculated latencies.
net.latency.on('end', function(averageLatency, allLatencies) {
// "allLatencies" is an array containing the five calculated latencies in
// milliseconds. They're used to determine an average latency.
console.log('end', averageLatency, allLatencies);
});
// Once all the configuration is done, start the requests for this module.
net.latency.start();
// It is possible to chain functions for all the modules, here's an example with the
// upload module.
net.upload
.on('start', function(dataSize) {
console.log('start', dataSize);
})
.on('progress', function(averageSpeed, instantSpeed) {
// Every bandwidth measure are in Mega BYTES per second!
console.log('progress', averageSpeed, instantSpeed);
})
.on('restart', function(dataSize) {
// The restart event is triggered when the module didn't have time
// (according to the `delay` option) to take all the measures. A new
// request will start with data size increased by the multiplier value.
console.log('restart', dataSize);
})
.on('end', function(averageSpeed, allInstantSpeeds) {
console.log('end', averageSpeed, allInstantSpeeds);
})
.start();
// You can also cancel a request (except for the "latency" module).
net.upload.abort();
net.download
.on('start', function(dataSize) {
console.log('start', dataSize);
})
.on('progress', function(averageSpeed, instantSpeed) {
console.log('progress', averageSpeed, instantSpeed);
})
.on('restart', function(dataSize) {
console.log('restart', dataSize);
})
.on('end', function(averageSpeed, allInstantSpeeds) {
console.log('end', averageSpeed, allInstantSpeeds);
})
.start();
net.download.abort();
Settings
The available settings with their default values:
{
latency: {
// Where is located your `network.php` file.
endpoint: './network.php',
// How many measures should be returned.
measures: 5,
// How much attempts to get a valid value should be done for each measure.
attempts: 3
},
upload: {
// Where is located your `network.php` file.
endpoint: './network.php',
// The delay while you want to take measures.
delay: 8000,
data: {
// The amount of data to initially use.
size: 2 * 1024 * 1024, // 2 MB
// If the measure period can't reach the delay defined in the settings,
// the data amount is multiplied by the following value.
multiplier: 2
}
},
download: {
// Where is located your `network.php` file.
endpoint: './network.php',
// The delay while you want to take measures.
delay: 8000,
data: {
// The amount of data to initially use.
size: 10 * 1024 * 1024, // 10 MB
// If the measure period can't reach the delay defined in the settings,
// the data amount is multiplied by the following value.
multiplier: 2
}
}
}
Here is an example usage:
var net = new Network({
// If you define a value at the top level of the object,
// it will be applied to every module.
endpoint: './my-new-endpoint/',
download: {
data: {
multiplier: 2.5
}
}
});
You can also redefine settings whenever you want:
// The `settings()` method takes an object in parameter.
net.settings({
endpoint: './my-second-new-endpoint'
});
// Without any parameters, it will return the current settings.
console.log(net.settings()); // Prints the current settings in the console.
// Each module has a `settings()` method that works the same way.
net.latency.settings({
measures: 10
});
console.log(net.latency.settings());
Compatibility
Network.js is based on two browser features: Resource Timing and XMLHttpRequest (v2). While the first one can be polyfilled, the second one is a requirement.
Thus, Network.js should be compatible with:
| Browser | Partial support (polyfill) | Native support | | -------------------- | :------------------------: | :------------: | | IE 10+ | | ✔ | | Firefox 35+ | | ✔ | | Chrome 29+ | | ✔ | | Opera 15+ | | ✔ | | Android Browser 4.4+ | | ✔ | | | | | | Safari 5+ | ✔ | | | iOS Safari 5.1+ | ✔ | | | Firefox 12+ | ✔ | | | Opera 12.1+ | ✔ | | | Android Browser 3+ | ✔ | |
Latency measures can be very far from reality if the browser doesn't support Resource Timing and uses the provided polyfill. You can determine if the browser uses the latter:
if (Network.supportsResourceTiming) {
// Resource Timing is available.
} else {
// The polyfill will be used, expect some weird latency measures.
}
Caveats
- Chrome cannot upload a ~128 MB file, which will mainly affect fiber users.
Compilation
To compile the project, install the latest version of Node and run these commands inside a terminal:
git clone https://github.com/nesk/network.js.git
cd network.js
npm install
npm run build
There's also a watch
script which compiles the project whenever a file is changed:
npm run watch
To check if the project passes all the tests, run:
npm test
Contribution
Read the CONTRIBUTING file.
License
This project is licensed under the MIT license, check TLDRLegal for details.