netplayjs-server
v0.0.9
Published
The NetplayJS signaling and matchmaking server.
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netplayjs-server
This package contains the server-side code for NetplayJS. The server has two responsibilities.
- Boostrap a P2P data channel between two browsers by forwarding WebRTC signaling messages.
- Start matches between strangers online who are playing the same game.
The server is designed to be completely generic and game-agnostic - you can point any NetplayJS game at any netplayjs-server
instance. The protocol used to communicate with the server is defined in matchmaking-protocol.ts.
I host a shared instance of the server that NetplayJS games use by default. If you are hosting a high-traffic game or if the shared server goes down, you should host your own. Old NetplayJS games can easily be pointed to the new server by simply adding #server=https://your-server-url.com
to the URL of the game. For example, https://rameshvarun.github.io/netplayjs/pong/#server=https://your-server-url.com
.
Run from Docker Hub
docker run --publish 80:3000 varunramesh/netplayjs-server:0.0.7
Run from NPM
npm install -g netplayjs-server
Developing
git clone --recursive https://github.com/rameshvarun/netplayjs-server.git
cd netplayjs-server
npm install
npm start