nebu
v2.5.2
Published
Fast, extensible, and light Javascript transformer
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nebu
Fast, extensible, statically typed, and light Javascript transformer. (pronounced nee-boo
)
Why bother? Nebu saves developers from the slow and heavy Babel compiler. Nebu skips AST-to-code generation, preferring simple string mutations, while keeping sourcemap support. This improves performance, preserves coding style, and makes plugins less clunky.
If you need to transpile ES6+ to ES5, use Bublé after using Nebu.
If you believe in Nebu's mission, consider building a Nebu plugin. The ecosystem is practically non-existent. It needs your help! 🤓
This is still experimental! Please report bugs and contribute if you can! 🙂
Examples
See the examples
folder for plugin examples.
You can test these examples like so:
git clone https://github.com/alloc/nebu
cd nebu && pnpm i
cd examples && pnpm i
./try nebu-strip-dev
Usage
const nebu = require('nebu');
nebu.process(code, {
ast: {}, // use an existing ESTree object
plugins: [{
Identifier(node) {
if (node.name == 'foo') {
node.replace('bar')
}
}
}],
})
The process
function traverses the AST depth-first, which means children are
visited before neighbors, and parents are visited before children.
The process
function has the following options:
ast?: object
pre-existing ESTree objectstate?: object
state passed to each visitorplugins: object[]
array of visitor mapsfilename?: string
path to the source codesourceMap?: boolean | "inline"
sourcemap typesourceMapTarget?: string
sourcemap path (relative tofilename
)generatedFile?: string
path to the generated codeincludeContent?: boolean
include source content in sourcemapjsx?: boolean
enable JSX parsing
The plugins
array is required. Plugins are objects whose keys are ESTree node types and each value is a function that receives the node and shared state. The plugins
array supports a plugin being wrapped in {default: plugin}
for ESM interop.
The state
object is useful when a plugin analyzes the structure of your code and needs to communicate this information back to you. Another use case is inter-visitor communication.
The sourceMap
option defaults to false, so no sourcemap is generated. Setting sourceMap
to true
will generate a SourceMap
object and return it as the map
property of the result object. Setting sourceMap
to "inline"
will append a //# sourceMappingURL
comment to the generated code.
The includeContent
option defaults to true. You must explicitly specify false
to exclude source content from the sourcemap.
Utilities
The nebu/utils
module exports a few utility functions you may find useful when developing a plugin.
import { findParent } from 'nebu/utils'
Node API
Every node (except the root node) has these properties:
parent: Node
the nearest container noderef: string
the parent property that contains us
NOTE: Methods that take a code
argument do not validate it for syntax errors. So be careful!
isLiteral(type)
Check if node.type
equals "Literal"
and typeof node.value
equals the given string.
toString()
Slice the source code using node.start
and node.end
as boundaries.
NOTE: This does not include mutations, so the return value is static.
process(state, plugins)
Process a node with a separate set of plugins.
The state
argument is optional. You may pass null or only the plugins array if your plugins are stateless.
All changes are included in the result of nebu.process
.
The return value is the processed node.
walk(prop, iter)
Call the iter
function for each child node that exists at the given property name. Before your function is called, the children have their parent
and ref
properties set accordingly. The iter
argument is optional.
yield(resume)
Call the resume
function after all children have been traversed. No arguments are passed. This method may be called multiple times, and by any other node.
set(prop, code)
Update some property of the node.
Properties that typically equal a Node
object or an array of Node
objects should be compatible with this method.
Improving the capability of this method is tracked by #8.
push(prop, code)
Append a string of code to an array of child nodes.
unshift(prop, code)
Prepend a string of code to an array of child nodes.
splice(prop, index, n, code)
Like [].splice
, you can remove child nodes from an array, insert code at the given index, or both.
The n
argument indicates the number of children to remove.
before(code)
Insert code before the node.
You should append a line break to code
if you want it on a separate line.
after(code)
Insert code after the node.
You should prepend a line break to code
if you want it on a separate line.
indent(depth)
Increase the node's indentation level.
The tab/space width is auto-detected.
The depth
argument defaults to 1.
dedent(depth)
Decrease the node's indentation level.
The tab/space width is auto-detected.
The depth
argument defaults to 1.
replace(code)
Replace the node with a string of code.
remove(prop)
Remove some property of the node.
When prop
is undefined, remove the node entirely.