nbody-simulator-react-p5
v0.6.2
Published
A react component that simulates the n-body problem using p5.js
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nbody-simulator-react-p5
Description
This is an n-body simulator package made with React Typescript and p5.js.
Bodies are attracted to each other by the gravitational force and by a center attractor which is defiend by clicking on the canvas.
🚀🚀You can try it online from your browser 🚀🚀
It works on desktop and mobile as well with different controls (check the controls
section).
🚀🚀 The package is available on npm 🚀🚀
Note
I also made a C++ version for WebGL2 using OpenGL ES 3.0. You can check it out here.
Note
I also made a version using Barnes-Hut algorithm. You can check it out here.
Screenshots
| Screenshot 1 | Screenshot 2 | |---------------------------------------------------------------------------------------------------------------------------|---------------------------------------------------------------------------------------------------------------------------| | | |
Demo video
https://github.com/Im-Rises/nbody-simulator-react-p5/assets/59691442/20bc593e-7bd0-4d60-9470-a8caed1a45bd
Package installation
To install it type the following command in your terminal:
npm install nbody-simulator-react-p5
Then you can import it in your project with:
import NbodySimulator from 'nbody-simulator-react-p5'
Usage
To use it you can simply add the component in your project like this:
import React, {useEffect, useState} from 'react';
import NbodySimulator from 'nbody-simulator-react-p5';
import './App.css';
const App: React.FC = () => {
const [isLoaded, setIsLoaded] = useState(false);
const divRef = React.useRef <HTMLDivElement>(null);
useEffect(() => {
if (divRef.current) {
setIsLoaded(true);
}
}, [divRef]);
return (
<div className='App'>
<div ref={divRef}>
{isLoaded ? (
<div className={'nbody-sim-canvas'}>
<NbodySimulator
parentRef={divRef}
/>
</div>
) : (
<p className={'wait-sim-canvas'}>Loading...</p>
)}
</div>
</div>
);
};
export default App;
or you can change all the settings like this:
import React, {useEffect, useState} from 'react';
import NbodySimulator from 'nbody-simulator-react-p5';
import './App.css';
const App: React.FC = () => {
const [isLoaded, setIsLoaded] = useState(false);
const divRef = React.useRef <HTMLDivElement>(null);
useEffect(() => {
if (divRef.current) {
setIsLoaded(true);
}
}, [divRef]);
return (
<div className='App'>
<div ref={divRef}>
{isLoaded ? (
<div className={'nbody-sim-canvas'}>
<NbodySimulator
parentRef={divRef}
nbodyCountMobile={100}
nbodyCountComputer={50}
frameRate={60}
fixedUpdate={60}
minSpawnRadius={3}
maxSpawnRadius={4}
minSpawnVelocity={5}
maxSpawnVelocity={10}
gravitationalConstant={1}
particlesMass={400}
softening={4}
friction={0.99}
centerAttractorMass={10000}
pixelsPerMeter={100}
initColor={[0, 255, 255, 200]}
finalColor={[255, 0, 255, 200]}
maxForceMagColor={30}
backColor={[0, 0, 0, 255]}
/>
</div>
) : (
<p className={'wait-sim-canvas'}>Loading...</p>
)}
</div>
</div>
);
};
export default App;
The component takes 1 to 16 props:
parentRef
- a reference to the parent div of the canvas. It is used to get the size of the canvas.particleCountMobile
- the number of particles on mobile devices.particleCountComputer
- the number of particles on desktop devices.fixedUpdate
- the number of fixed updates per second.frameRate
- the number of frames per second.minSpawnRadius
- the minimum radius of the particles when they are spawned.maxSpawnRadius
- the maximum radius of the particles when they are spawned.minSpawnVelocity
- the minimum velocity of the particles when they are spawned.maxSpawnVelocity
- the maximum velocity of the particles when they are spawned.gravitationalConstant
- the gravitational constant of the simulation.particlesMass
- the mass of the particles.attractorMass
- the mass of the attractor.friction
- the friction of the particles.softening
- the softening parameter of the gravitational force calculation.pixelsPerMeter
- the number of pixels to represent 1 meter.initColor
- the initial color of the particles (in RGB).finalColor
- the final color of the particles (in RGB).maxVelocityMagColor
- the maximum velocity of the particles at which the color will be the final color.backColor
- the background color of the canvas (in RGB).
This will create a canvas with 3000 particles on desktop and 1000 on mobile in fullscreen which will be resized when the window is resized.
Note The default values of the props are the same as the ones in the example above.
You can find the complete example of the project in the GitHub repository here.
Note
Be sure to do like in the example, the parent div of the canvas must be set before the p5 canvas is created.
Calculations
The calculations are made with the Newtonian mechanics equations.
$$ F = G \frac{m_1 m_2}{r^2} $$
To prevent to have a division by zero when the particles are too close to each other, we add a softening parameter $\epsilon$.
One of the real force calculation with softening could be like this:
$$ F = G \frac{m_1 m_2}{(r^2 + \epsilon^2)^\frac{3}{2}} $$
Where G is the gravitational constant, m1 and m2 are the masses of the particles, r is the distance between the particles and d is the softening parameter.
Known issues
Warning
The React-p5 dependency may have issues with the index.js file.
const root = ReactDOM.createRoot(document.getElementById('root'));
root.render(
<React.StrictMode>
<App/>
</React.StrictMode>
);
Please delete the React.StrictMode tag in the index.js file and replace it with the code below.
const root = ReactDOM.createRoot(document.getElementById('root'));
root.render(
<>
<App/>
</>
);
GitHub Actions
The project is set up to run the following actions:
- node.js.yml : Runs the tests for the Node.js project.
- eslint.yml : Runs the ESLint linter on the project.
- codeql.yml : Runs the CodeQL linter on the project.
- npm-publish.yml : Publishes the package to npm.
Libraries
React:
https://reactjs.org/docs/getting-started.html
Xo:
https://github.com/xojs/xo
https://github.com/xojs/eslint-config-xo-react
https://github.com/xojs/eslint-config-xo-typescript
ESLint:
https://eslint.org/docs/latest/user-guide/getting-started
GitHub gh-pages:
https://github.com/gitname/react-gh-pages
P5.js:
https://p5js.org/
https://www.npmjs.com/package/react-p5
react-device-detect:
https://www.npmjs.com/package/react-device-detect
Documentation
The Coding Challenge (math and physics):
https://www.youtube.com/watch?v=OAcXnzRNiCY
https://www.youtube.com/watch?v=GjbKsOkN1Oc
P5.js:
https://p5js.org/
P5.js React:
https://www.npmjs.com/package/react-p5
Wikipedia Barnes-Hut simulation:
https://en.wikipedia.org/wiki/Barnes–Hut_simulation
Links
Contributors
Quentin MOREL :
- @Im-Rises
- https://github.com/Im-Rises