nativescript-tinyengine
v1.0.3
Published
A little 2d engine.
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Tiny Engine
A little 2d game engine for nativescript.
Installation
tns plugin add nativescript-tinyengine
Screenshots
Usage
First in your XML
you need to add a GridLayout
<GridLayout id="container" width="300" height="300" backgroundColor="lightgreen">
</GridLayout>
then in your typescript
file import everything required
import { World, Entity, Vector2, OBB, CollisionResponse, Shape, Component, CircleShape, CubeShape, ImageShape } from 'nativescript-tinyengine';
now you just need to instantiate a World object on your GridLayout and start using this library. Here is a basic code.
let container: LayoutBase = page.getViewById("container");
let world: World = new World(container, 300, 300);
let cubeEntity: Entity = new Entity(new Vector2(0, 50), new Vector2(0, 0), 45, new CubeShape(20, 20, '#FFFFFF'));
world.addEntity(cubeEntity);
setInterval(function () { world.tick(); }, 20);
Documentation
You can find the documentation of the library here
Components / Collisions
Component
is an interface that you can implements. This interface has the following methods:
onStart(entity: Entity)
Called before the first frame update of the attached entity.onUpdate(entity: Entity, deltatTime: number)
Called at each frame update of the attached entity.onCollide(collider: Entity, collided: Entity)
Called when the attached entity collide with an other entity.onDestroy(entity: Entity)
Called when the attached entity is destroyed.getClassName(): string
You need to return your class name in this method.
Components can be attached throught the addComponent<T extends Component>(type: (new () => T))
of the Entity class.
Each entity got a property collisionResponse
which can be set to NONE
or COLLIDE
. That's how are handled collision. If you want to have something custom, put the collision response to NONE
and do your custom logic into onCollide(collider: Entity, collided: Entity)
of a component.
License
Apache License Version 2.0, May 2019