nativescript-ezaudio
v1.1.7
Published
NativeScript plugin for the iOS audio visualization framework built upon Core Audio useful for anyone doing real-time, low-latency audio processing and visualizations.
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A NativeScript plugin for the simple, intuitive audio framework for iOS. EZAudio
- Install
- Usage
- Screenshots
- TNSEZAudioPlayer
- TNSEZRecorder
- UI Components
- Why the
TNS
prefixed name? - Try it/Contributing
Install
npm install nativescript-ezaudio --save
Usage
IMPORTANT: Make sure you include xmlns:ez="nativescript-ezaudio"
on the Page element
// main-page.xml
<Page xmlns="http://schemas.nativescript.org/tns.xsd"
xmlns:ez="nativescript-ezaudio"
loaded="pageLoaded">
<AbsoluteLayout width="100%" height="100%">
<ez:AudioPlot
class="audioPlot"
plotColor="{{audioPlotColor}}"
plotType="{{audioPlotType}}"
fill="{{audioPlotFill}}"
mirror="{{audioPlotMirror}}"
bufferData="{{audioPlotBufferData}}" />
<Button text="{{btnTxt}}" tap="{{toggleCurrentTrack}}" />
</AbsoluteLayout>
</Page>
// app.css
.audioPlot {
width:100%;
height:100%;
background-color: #000;
top:0;
left:0;
}
button {
font-size: 22;
horizontal-align: center;
margin:20px 0;
color:#FFF803;
top:20;
left:0;
width:100%;
}
// main-page.ts
import {AudioDemo} from "./main-view-model";
function pageLoaded(args) {
var page = args.object;
page.bindingContext = new AudioDemo(page);
}
exports.pageLoaded = pageLoaded;
// main-view-model.ts
import {Observable} from 'data/observable';
import {TNSEZAudioPlayer} from 'nativescript-ezaudio';
export class AudioDemo extends Observable {
public btnTxt: string = 'Play Track';
// AudioPlot
public audioPlotColor: string = '#FFF803';
public audioPlotType: string = 'buffer';
public audioPlotFill: boolean = true;
public audioPlotMirror: boolean = true;
public audioPlotBufferData: any;
// internal
private _player: any;
private _currentTrackIndex: number = 0;
private _tracks: Array<string> = [
`any-mp3-you-like.mp3`,
];
constructor(page: any) {
super();
this._player = new TNSEZAudioPlayer(true);
this._player.delegate().audioEvents.on('audioBuffer', (eventData) => {
this.set('audioPlotBufferData', {
buffer: eventData.data.buffer,
bufferSize: eventData.data.bufferSize
});
});
}
public toggleCurrentTrack() {
this._player.togglePlay(this._tracks[this._currentTrackIndex]);
this.toggleBtn();
}
private toggleBtn() {
this.set(`btnTxt`, `${this._player.isPlaying() ? 'Stop' : 'Play'} Track`);
}
}
Screenshots
Sample 1 | Sample 2 -------- | --------- |
Sample 3 | Sample 4 -------- | ------- |
TNSEZAudioPlayer
AudioPlayer based on EZAudioPlayer.
Creating:
// Option 1: simple
this._player = new TNSEZAudioPlayer();
// Option 2: advanced
// passing true to constructor will let the player know it should emit events
this._player = new TNSEZAudioPlayer(true);
// it allows you to listen to events like so:
this._player.delegate().audioEvents.on('audioBuffer', (eventData) => {
this.set('audioPlotBufferData', {
buffer: eventData.data.buffer,
bufferSize: eventData.data.bufferSize
});
});
Methods
Event | Description
-------- | ---------
togglePlay(fileName?: string, reloadTrack?: boolean)
: void
| Allows toggle play/pause on a track as well as reloading the current track or reloading in a new track. First time will always load the track and play. fileName
represents the path to the file in your resources. reloadTrack
can be used to reload current track or load a new track.
pause()
: void
| Pause track
isPlaying()
: boolean
| Determine whether player is playing a track
duration()
: number
| Length in seconds
formattedDuration()
: string
| Formatted duration in '00:00'
totalFrames
: number
| Total number of frames in the loaded track
formattedCurrentTime
: string
| Formatted current time in '00:00'
setCurrentTime(time: number)
: void
| Set the current time via a frame number
seekToFrame(frame: number)
: void
| Seek playhead to a given frame number
volume()
: number
| Get the current volume
setVolume(volume: number)
: void
| Set the volume. Must be between 0 - 1.
pan()
: number
| Get current pan settings
setPan(pan: number)
: void
| Set pan left/right. Must be between -1 (left) and 1 (right). 0 is default (center).
device()
: any
| Get current output device
Events
Event | Description
-------- | ---------
audioBuffer
| When audio file is playing, get the buffer
and bufferSize
to set an AudioPlot
's bufferData
position
| Current frame number
reachedEnd
| When the end of the file is reached
changeAudioFile
| When the audio file is changed or set
changeOutput
| When the output device is changed
changePan
| When the pan is changed
changeVolume
| When the volume is changed
changePlayState
| When the player state changes, ie. play/pause
seeked
| When the audio file has been seeked to a certain frame number
TNSEZRecorder
Recorder based on EZRecorder.
Creating:
this._recorder = new TNSEZRecorder();
// it allows you to listen to events like so:
this._recorder.delegate().audioEvents.on('audioBuffer', (eventData) => {
this.set('audioPlotBufferData', {
buffer: eventData.data.buffer,
bufferSize: eventData.data.bufferSize
});
});
Methods
Event | Description
-------- | ---------
record(filePath: string)
: void
| Record a .m4a
file. Pass in an absoulte filePath.
stop()
: void
| Stop recording
isRecording()
: boolean
| Determine whether recorder is recording
deviceInputs()
: Array<any>
| Collection of input devices
setDevice(device:any)
: void
| Set the input device
Events
Event | Description
-------- | ---------
audioBuffer
| While recording, get the buffer
and bufferSize
to set an AudioPlot
's bufferData
recordTime
| Current recording time
UI Components
AudioPlot
Displays an audio waveform and provides attributes to modify it's display.
Example:
<ez:AudioPlot plotColor="#fff" plotType="buffer" fill="true" mirror="true" bufferData="{{audioPlotBufferData}}" />
Attributes
Property | Value
-------- | ---------
plotColor
: string
| Color of waveform. Any rgb hex value, ie. #fff
plotType
: string
| buffer
or rolling
fill
: boolean
| Makes waveform solid with color. When false
, it appears more like lines.
mirror
: boolean
| Whether to mirror the waveform top/bottom.
bufferData
: Object
| An Object representing the audio file's buffer
and bufferSize
. See example implementation
Contributors
Why the TNS prefixed name?
TNS
stands for Telerik NativeScript
iOS uses classes prefixed with NS
(stemming from the NeXTSTEP days of old):
https://developer.apple.com/library/mac/documentation/Cocoa/Reference/Foundation/Classes/NSString_Class/
To avoid confusion with iOS native classes, TNS
is used instead.
License
MIT