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nativescript-audio-ssi

v4.0.6

Published

NativeScript plugin to record and play audio.

Downloads

16

Readme

npm npm

NativeScript-Audio

NativeScript plugin to play and record audio files for Android and iOS.

This forks from Brad Martin's plugin. It fixes an issue in ios when dispose is called before init from url completes.

Uses the following native classes:

Android

iOS

Note: You will need to grant permissions on iOS to allow the device to access the microphone if you are using the recording function. If you don't, your app may crash on device and/or your app might be rejected during Apple's review routine. To do this, add this key to your app/App_Resources/iOS/Info.plist file:

<key>NSMicrophoneUsageDescription</key>
<string>Recording Practice Sessions</string>

Installation

The plugin is compatible with both Nativescript 3.x and 2.x versions. Install with:

tns plugin add nativescript-audio

Sample Screen

AudioExample

Sample Usage

Just a simple example of how you could reuse player instances for a given file:

import { TNSPlayer } from 'nativescript-audio';

export class YourClass {
	private _player: TNSPlayer;
	
	constructor() {
		this._player = new TNSPlayer();
		this._player.initFromFile({
			audioFile: '~/audio/song.mp3', // ~ = app directory
			loop: false,
			completeCallback: this._trackComplete.bind(this),
			errorCallback: this._trackError.bind(this)
		}).then(() => {

			this._player.getAudioTrackDuration().then((duration) => {
				// iOS: duration is in seconds
				// Android: duration is in milliseconds
				console.log(`song duration:`, duration);
			});
		});
	}

	public togglePlay() {
		if (this._player.isAudioPlaying()) {
			this._player.pause();
		} else {
			this._player.play();
		}
	}

	private _trackComplete(args: any) {
		console.log('reference back to player:', args.player);

		// iOS only: flag indicating if completed succesfully
		console.log('whether song play completed successfully:', args.flag);
	}

	private _trackError(args: any) {
		console.log('reference back to player:', args.player);
		console.log('the error:', args.error);

		// Android only: extra detail on error
		console.log('extra info on the error:', args.extra);
	}
}

And a simple javascript example:

var audio = require("nativescript-audio");

var player = new audio.TNSPlayer();
var playerOptions = {
    audioFile: "http://some/audio/file.mp3",
    loop: false,
    completeCallback: function () {
        console.log('finished playing')
    },
    errorCallback: function (errorObject) {
        console.log(JSON.stringify(errorObject));
    },
    infoCallback: function (args) {
        console.log(JSON.stringify(args));
    }
};

player.playFromUrl(playerOptions)
    .then(function (res) {
        console.log(res);
    })
    .catch(function () {
        console.log("something went wrong...");
    })

API

TNSRecorder

Method | Description -------- | --------- TNSRecorder.CAN_RECORD(): boolean | Determine if ready to record. start(options: AudioRecorderOptions): Promise | Start recording file. stop(): void | Stop recording. pause(): Promise<any> | Pause recording resume(): Promise<any> | Resume recording. dispose(): void | Free up system resources when done with recorder.

TNSPlayer

Method | Description -------- | --------- initFromFile( { audioFile: string, loop: boolean, completeCallback?: Function, errorCallback?: Function, infoCallback?: Function; } ): Promise | Initialize player instance with a file without auto-playing. playFromFile( { audioFile: string, loop: boolean, completeCallback?: Function, errorCallback?: Function, infoCallback?: Function; } ): Promise | Auto-play from a file. initFromUrl( { audioFile: string, loop: boolean, completeCallback?: Function, errorCallback?: Function, infoCallback?: Function; } ): Promise | Initialize player instance from a url without auto-playing. playFromUrl( { audioFile: string, loop: boolean, completeCallback?: Function, errorCallback?: Function, infoCallback?: Function; } ): Promise | Auto-play from a url. pause(): Promise<boolean> | Pause playback. resume(): void | Resume playback. seekTo(time:number): Promise<boolean> | Seek to position. dispose(): Promise<boolean> | Free up resources when done playing audio. isAudioPlaying(): boolean | Determine if player is playing. getAudioTrackDuration(): Promise<string> | duration of media file assigned to mediaPlayer. currentTime: number | Get the current time in the media file's duration. volume: void | Get/Set the player volume. Value range from 0 to 1.

You can access the underlying native class instance via ios and android getters on the respective platforms which will return you:

  • AVAudioPlayer on iOS
  • MediaPlayer on Android

Platform specific:

iOS:

playAtTime(time: number): Play at a specific time.

Why the TNS prefixed name?

TNS stands for Telerik NativeScript

iOS uses classes prefixed with NS (stemming from the NeXTSTEP days of old): https://developer.apple.com/library/mac/documentation/Cocoa/Reference/Foundation/Classes/NSString_Class/

To avoid confusion with iOS native classes, TNS is used instead.

License

MIT