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nage

v1.4.1

Published

Efficient, tiny object pool

Downloads

9

Readme

nage

Efficient, tiny object pool

Table of contents

Usage

import nage from 'nage';

// create your pool
const pool = nage();

// reserve an object from the pool
const object = pool.reserve();

// do your logic

// release object back to the pool
pool.release(object);

Typings

All typings for the internals are under the Nage namespace. The available types:

type Entry = {
  [key: string]: any;
  [index: number]: any;
};

type Creator<Pooled> = () => Pooled;

type Handler<Pooled> = (entry: Pooled) => void;

type ResetHandler<Pooled> = (stack: Pooled[]) => void;

type Options<Pooled extends {} = Entry> = {
  create?: Creator<Pooled>;
  initialSize?: number;
  name?: number | string | symbol;
  onRelease?: Handler<Pooled>;
  onReserve?: Handler<Pooled>;
  onReset?: ResetHandler<Pooled>;
};

The pool itself is not namespaced, it should be available directly as NagePool:

Pool options

create

defaults to () => ({})

The method used to create a new object in the pool. The default returns an empty object, but if you have objects with a consistent structure it is more memory efficient to return an object with that structure to reduce the number of hidden classes created under-the-hood.

type Obj = {
  name: string | null;
  target: any;
}

const pool = nage<Obj>({
  create() {
    return {
      name: null,
      target: null,
    };
  },
});

NOTE: This function does not receive any arguments, and must return an object of some kind. This can be a standard POJO, array, Map, Set, etc., but it cannot be a primitive or null.

initialSize

defaults to 1

const pool = nage<Obj>({ initialSize: 10 });

The number of objects to prepopulate the pool with. If you expect a number of objects to be used in parallel, it is advised to prepopulate the pool with the number appropriate for the use-case.

maxSize

defaults to Infinity

const pool = nage<Obj>({ maxSize: 10 });

The maximum number of objects that will live in the pool. If you have reserved an object from the pool and try to release it back to the pool, it will allow the object to be garbage collected.

NOTE: If you provide an initialSize that is larger than the maxSize, the maxSize will be used as the initialSize.

name

const pool = nage<Obj>({ name: 'custom-name' });

The name for the given pool. This doesn't impact anything at runtime, but can help with debugging as an identifier.

onReserve

type Obj = { [key: string]: any };

const pool = nage<Obj>({
  onReserve(object) {
    object.reservedAt = Date.now();
  },
});

Handler called for a newly-reserved item from the pool, called with the object prior to being returned. This method is handy if you want to prepopulate the object with some data.

onRelease

type Obj = { [key: string]: any };

const pool = nage<Obj>({
  onRelease(object) {
    for (const key in object) {
      object[key] = null;
    }
  },
});

Handler called for a newly-released item back into the pool, called with the object just prior to being added to the stack. This method is handy to perform cleanup of the object in preparation for future use.

onReset

const pool = nage<Obj>({
  onReset(stack) {
    stack.forEach((entry) => {
      console.log(entry);
    });
  },
});

Handler called just prior to the stack being reset. This method is handy if you need to take a snapshot of the existing pool prior to it being purged and repopulated.

Pool methods

reserve

Reserves an object from the pool. If no objects remain to be reserved, it will create a new one for you based on the create method from options.

const object = pool.reserve();

release

Releases an object back to the pool from where it came from.

pool.release(object);

reserveN

Reserves multiple objects from the pool. If no objects remain to be reserved, it will create new ones for you based on the create method from options.

const object = pool.reserveN(10);

releaseN

Releases multiple objects back to the pool from where it came from.

pool.releaseN([object, anotherObject]);

reset

Resets the pool to its initial state, which is based on the initialSize value from options.

pool.reset();

Pool values

available

The number of objects in the pool available for reservation.

reserved

The number of objects in the pool unavailable because they are reserved.

size

The total number of objects in the pool, regardless of reservation status.

Development

Standard stuff, clone the repo and npm install dependencies. The npm scripts available:

  • benchmark => run the benchmark suite pitting moize against other libraries in common use-cases
  • build => run rollup to build the distributed files in dist
  • clean => run rimraf on the dist folder
  • dev => run webpack dev server to run example app (playground!)
  • dist => runs clean and build
  • lint => runs ESLint against all files in the src folder
  • lint:fix => runs `lint``, fixing any errors if possible
  • prepublish => runs compile-for-publish
  • prepublish:compile => run lint, test:coverage, and dist
  • test => run test functions with NODE_ENV=test
  • test:coverage => run test but with nyc for coverage checker
  • test:watch => run test, but with persistent watcher