nage
v1.4.1
Published
Efficient, tiny object pool
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nage
Efficient, tiny object pool
Table of contents
Usage
import nage from 'nage';
// create your pool
const pool = nage();
// reserve an object from the pool
const object = pool.reserve();
// do your logic
// release object back to the pool
pool.release(object);
Typings
All typings for the internals are under the Nage
namespace. The available types:
type Entry = {
[key: string]: any;
[index: number]: any;
};
type Creator<Pooled> = () => Pooled;
type Handler<Pooled> = (entry: Pooled) => void;
type ResetHandler<Pooled> = (stack: Pooled[]) => void;
type Options<Pooled extends {} = Entry> = {
create?: Creator<Pooled>;
initialSize?: number;
name?: number | string | symbol;
onRelease?: Handler<Pooled>;
onReserve?: Handler<Pooled>;
onReset?: ResetHandler<Pooled>;
};
The pool itself is not namespaced, it should be available directly as NagePool
:
Pool options
create
defaults to () => ({})
The method used to create a new object in the pool. The default returns an empty object, but if you have objects with a consistent structure it is more memory efficient to return an object with that structure to reduce the number of hidden classes created under-the-hood.
type Obj = {
name: string | null;
target: any;
}
const pool = nage<Obj>({
create() {
return {
name: null,
target: null,
};
},
});
NOTE: This function does not receive any arguments, and must return an object of some kind. This can be a standard POJO, array, Map, Set, etc., but it cannot be a primitive or null
.
initialSize
defaults to 1
const pool = nage<Obj>({ initialSize: 10 });
The number of objects to prepopulate the pool with. If you expect a number of objects to be used in parallel, it is advised to prepopulate the pool with the number appropriate for the use-case.
maxSize
defaults to Infinity
const pool = nage<Obj>({ maxSize: 10 });
The maximum number of objects that will live in the pool. If you have reserved an object from the pool and try to release it back to the pool, it will allow the object to be garbage collected.
NOTE: If you provide an initialSize
that is larger than the maxSize
, the maxSize
will be used as the initialSize
.
name
const pool = nage<Obj>({ name: 'custom-name' });
The name for the given pool. This doesn't impact anything at runtime, but can help with debugging as an identifier.
onReserve
type Obj = { [key: string]: any };
const pool = nage<Obj>({
onReserve(object) {
object.reservedAt = Date.now();
},
});
Handler called for a newly-reserved item from the pool, called with the object prior to being returned. This method is handy if you want to prepopulate the object with some data.
onRelease
type Obj = { [key: string]: any };
const pool = nage<Obj>({
onRelease(object) {
for (const key in object) {
object[key] = null;
}
},
});
Handler called for a newly-released item back into the pool, called with the object just prior to being added to the stack. This method is handy to perform cleanup of the object in preparation for future use.
onReset
const pool = nage<Obj>({
onReset(stack) {
stack.forEach((entry) => {
console.log(entry);
});
},
});
Handler called just prior to the stack being reset
. This method is handy if you need to take a snapshot of the existing pool prior to it being purged and repopulated.
Pool methods
reserve
Reserves an object from the pool. If no objects remain to be reserved, it will create a new one for you based on the create
method from options.
const object = pool.reserve();
release
Releases an object back to the pool from where it came from.
pool.release(object);
reserveN
Reserves multiple objects from the pool. If no objects remain to be reserved, it will create new ones for you based on the create
method from options.
const object = pool.reserveN(10);
releaseN
Releases multiple objects back to the pool from where it came from.
pool.releaseN([object, anotherObject]);
reset
Resets the pool to its initial state, which is based on the initialSize
value from options.
pool.reset();
Pool values
available
The number of objects in the pool available for reservation.
reserved
The number of objects in the pool unavailable because they are reserved.
size
The total number of objects in the pool, regardless of reservation status.
Development
Standard stuff, clone the repo and npm install
dependencies. The npm scripts available:
benchmark
=> run the benchmark suite pittingmoize
against other libraries in common use-casesbuild
=> run rollup to build the distributed files indist
clean
=> runrimraf
on thedist
folderdev
=> run webpack dev server to run example app (playground!)dist
=> runsclean
andbuild
lint
=> runs ESLint against all files in thesrc
folderlint:fix
=> runs `lint``, fixing any errors if possibleprepublish
=> runscompile-for-publish
prepublish:compile
=> runlint
,test:coverage
, anddist
test
=> run test functions withNODE_ENV=test
test:coverage
=> runtest
but withnyc
for coverage checkertest:watch
=> runtest
, but with persistent watcher