mynebpay
v0.1.0
Published
Nebulas JavaScript PAY SDK
Downloads
3
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nebPay
This is the Nebulas payment JavaScript API. Users can use it in browser on both PC and mobile. Users can do NAS payment through Chrome extension and iOS/Android wallet with it. nebPay
Install && Package
Use npm
to install dependencies:
npm install
Use gulp
to package the nebPay:
gulp
Now we can check the newly created files in /dist
Here you should see a bunch of js files.
nebPay.js
: Used in browser side. Including outside dependency.
Usage
nebPay.js
is a useful library for Nebulas DApp developers. It provides rich underlying support in web's DApp. It implements the payment functions.
For the usage of nebPay please refer to this example:
An implementation of chrome extension contributed by community is:
The parameter options.callback
is used for querying transaction result. And it's mainnet by default if you don't specify it.
- to select mainnet:
callback : NebPay.config.mainnetUrl
(default value) - to select testnet:
callback : NebPay.config.testnetUrl
The process of a transaction using NebPay
Documentation
All NebPay SDK documents are in folder doc.
And also there is a blog tutorial:
Wiki
Please check our Wiki to learn more about Nebulas.
Contribution
We are very glad that you are considering to help Nebulas Team or go-nebulas project, including but not limited to source code, documents or others.
If you'd like to contribute, please fork, fix, commit and send a pull request for the maintainers to review and merge into the main code base. If you wish to submit more complex changes though, please check up with the core devs first on our slack channel to ensure those changes are in line with the general philosophy of the project and/or get some early feedback which can make both your efforts much lighter as well as our review and merge procedures quick and simple.
Please refer to our contribution guideline for more information.
Thanks.
License
The go-nebulas project is licensed under the GNU Lesser General Public License Version 3.0 (“LGPL v3”).
For the more information about licensing, please refer to Licensing page.