musictime
v2.0.3
Published
Convert musical timings (bars, beats, 16ths) from and to seconds.
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musictime
A class that helps with timings in a musical context. Instances are defined on a grid of bars, beats and sixteenths and can be converted to and from actual time in seconds.
install
npm install musictime
creating an instance
There are a few ways to create a MusicTime
instance:
import MusicTime from 'musictime';
// constructor accepts bars, beats, sixteenths
const t1 = new MusicTime(1, 2, 3);
// all params default to 0
const t3 = new MusicTime(2);
// parse from a string
const t2 = MusicTime.fromString('1.2.3');
// creates an instance at 10s (at 120bpm)
const t5 = MusicTime.fromTime(10, 120);
Note that bars
, beats
and sixteenths
all start at 0. This might be slightly counterintuitive from a musical perspective (counting 0,1,2,3 instead of 1,2,3,4).
converting to seconds
The most common thing to do with a MusicTime
instance is converting to seconds. You can do this by supplying the tempo in beats per minute (BPM):
new MusicTime(0,120,0).toTime(120);
// result = 60
bars, beats, sixteenths grid
Every MusicTime
instance ends up on the bars/beats/sixteenths grid, which can be seen using the getBarsBeatsSixteenths
method. In the resulting object, all these three values will be integers, any remaining time (when the instance can not be placed exactly on the grid) can be found in the remainingSixteenths
property (defined as a factor of sixteenths).
new MusicTime(1, 0, 0).getBarsBeatsSixteenths();
// {bars: 1, beats: 0, sixteenths: 0, remainingSixteenths: 0}
By default, 1 bar
consists of 4 beats
, and 1 beat
consists of 4 sixteenths
.
// all values are normalized, so 16 sixteenths make up 1 bar
new MusicTime(0, 0, 16).getBarsBeatsSixteenths();
// {bars: 1, beats: 0, sixteenths: 0, remainingSixteenths: 0}
new MusicTime(0, 0, 23).getBarsBeatsSixteenths();
// {bars: 1, beats: 2, sixteenths: 3, remainingSixteenths: 0}
If you want to change how many beats go in a bar and/or how many sixteenths in a beat, you can pass that info in the constructor:
new MusicTime(0, 3, 0, {sixteenthsPerBeat: 4, beatsPerBar: 3}).getBarsBeatsSixteenths();
// {bars: 1, beats: 0, sixteenths: 0, remainingSixteenths: 0}
You are allowed to use floats for the bars
, beats
or sixteenths
values:
new MusicTime(0.5, 0, 0).getBarsBeatsSixteenths();
// {bars: 0, beats: 2, sixteenths: 0, remainingSixteenths: 0}
new MusicTime(0, 0.5, 0).getBarsBeatsSixteenths();
// {bars: 0, beats: 0, sixteenths: 2, remainingSixteenths: 0}
new MusicTime(0, 0, 1.5).getBarsBeatsSixteenths();
// {bars: 0, beats: 0, sixteenths: 1, remainingSixteenths: 0.5}
(Floats are not allowed in strings that you pass to the fromString
method. This will result in an error.)
operations
// calculations
const result1 = t1.add(t2);
const result2 = t2.subtract(t1);
const result3 = t2.multiply(3);
// also available as static methods
const result4 = MusicTime.add(t1, t2);
const result5 = MusicTime.subtract(t2, t1);
const result6 = MusicTime.multiply(t2, 3);
const clone = result1.clone(); // clones the instance
new MusicTime(1,2,3).toString(); // "1.2.3". note that this does not show the remainingSixteenths value
When adding or subtracting, the resulting (newly created) instance will use the sixteenthsPerBeat
and beatsPerBar
settings from the instance that comes first:
// in both cases: result will have the settings from t1
const result = t1.add(t2);
const result = MusicTime.add(t1, t2);
comparison
Instances have a valueOf
method, which makes direct comparison through relational operators (> < >= <=
) possible:
const time1 = new MusicTime(1, 0, 0);
const time2 = new MusicTime(2, 0, 0);
time1 > time2 // true
time1 < time2 // false
Note that this does not affect checking equality (==
, ===
, !=
, !==
).
limitations
- anything regarding negative numbers and timings is untested and will probably lead to incorrect results.