npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

multi-channel-web-audio

v0.1.2

Published

Multi channel, multi speaker audio for the browser

Downloads

2

Readme

Multi Channel Web Audio

Provides a convenient audio engine that can route sounds to specific speakers in a multi-channel (more than 2 speakers) environment.

Setup

Install

npm i multi-channel-web-audio

Import

import MultiChannelPlayer from "multi-channel-web-audio";

or

const MultiChannelPlayer = require("multi-channel-web-audio");

Usage

Make a player instance

Instantiate with the number of speakers you expect to route. For example, here's a 4 channel setup:

const player = new MultiChannelPlayer(4);

Load a sample bank

Call loadSamples and provide a sample bank object, where each key is a string naming the sample, and the corresponding value is the path to the source file. This happens asynchronously (fetches files and loads array buffers), so the result is a Promise.

For example:

player.loadSamples({
  beep: "/samples/beep.mp3",
  toot: "/samples/toot-toot.mp3"
}).then(() => {
  console.log('yay my samples loaded');
  // now you can play them
}).catch(e => {
  console.error('something went wrong loading samples: ', e);
});

Trigger samples

Specify the sample key (it must exist in your SourceMap, and it must have been loaded already); then specify the channel (speaker) you want it to play from. Example:

player.play("beep", 2); // plays out of speaker index 2 (third speaker)

Optional variations

You can pass a third parameter to play if you like: a PlaybackOptions object, specifying any or all of the following:

{
  loop?: boolean = false;
  rateVariation?: number = 0;
  volumeVariation?: number 0;
  volumeMax?: number = 1.0;
  exclusive?: boolean = false;
}

The rate and volume variations work in similar way. By default, 0 variation will mean that rate is 1.0 or volume is always maximum (1.0 or a value specified in volumeMax).

Specifying another value will allow random variation above or below "normal" up to the range you specify. Example:

player.play("annoyingSound", 0, {
  rateVariation: 0.5
});
// Sound will play in range 0.5x - 1.5x normal speed.

Rate variation will affect the pitch, too.

Pick a sound from a list

You might want to have multiple samples to randomly pick from on a single sound "event". Kind of like an audio "sprite sheet". In that case, supply an array of keys instead of a single key string:

player.play(["beep", "boop", "bahp"], 0);
// You will randomly hear either "beep", "boop" or "bahp" sample each time this is called.

Development

The library is written in TypeScript so compiles with npm run build

You can also run a small browser demo to test again, with npm run example