mulocal-socket
v0.2.8
Published
Local socket emulation for mudb
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mulocal-socket
Network socket emulation for mudb
.
In mulocal-socket
, no real network connections are established so no Web servers are needed, meaning any mudb
applications using mulocal-socket
can run entirely in a browser. This can be favorable to development in that
- you can forget about restarting the server on changes
- you can debug using the dev tools provided by browsers
example
var mudb = require('mudb')
var muLocalSocket = require('mulocal-socket')
var socketServer = muLocalSocket.createLocalSocketServer()
var muServer = new mudb.MuServer(socketServer)
muServer.start({ /* event handlers */ })
var socket = muLocalSocket.createLocalSocket()
var muClient = new mudb.MuClient(socket)
mClient.start({ /* event handlers */ })
table of contents
- 1 install
- 2 api
1 install
npm i mulocal-socket
2 api
2.1 interfaces
Purely instructive types used to describe the API:
SessionId
:string
Data
:Uint8Array | string
SocketState
: an enum consisting of three membersSocketState.INIT
SocketState.OPEN
SocketState.CLOSED
SocketServerState
: an enum consisting of three membersSocketServerState.INIT
SocketServerState.RUNNING
SocketServerState.SHUTDOWN
2.2 createLocalSocketServer()
A factory returning a new instance of MuLocalSocketServer
.
2.3 createLocalSocket(spec)
Spawns and associates two new instances of MuLocalSocket
, then returns the client-side socket to be used to create a MuClient
.
spec:object
sessionId:SessionId
: a unique session id used to identify a clientserver:MuLocalSocketServer
: the socket server
Mostly you should only use the factory methods instead of the constructors.
2.4 MuLocalSocketServer
A MuLocalSocketServer
is a pseudo socket server that can be used to create a MuServer
. It does not create any server-side sockets and is only responsible for accumulating and closing sockets.
2.4.1 state:SocketServerState
A tri-valued field determining the availability of the socket server. It is initialized to SocketServerState.INIT
.
2.4.2 clients:MuLocalSocket[]
Server-side sockets, one per client through which the server communicates with the client.
2.4.3 start(spec)
Hooks handlers and accumulates sockets. state
is set to SocketServerState.RUNNING
.
spec:object
ready()
called when the socket server is readyconnection(socket:MuLocalSocket)
called when a new server-side socket is addedclose(error?)
called when the socket server is shut down
2.4.4 close()
Closes all sockets. state
is set to SocketServerState.SHUTDOWN
.
2.5 MuLocalSocket(sessionId, server)
A MuLocalSocket
can either be a client-side or server-side socket and every two MuLocalSocket
s should be associated to form an exclusive pair. A MuLocalSocket
can be used to create a MuClient
when it is used as a client-side socket.
sessionId:SessionId
: a unique session id used to identify a clientserver:MuLocalSocketServer
: the socket server
2.5.1 sessionId:SessionId
The unique session id identifying the client.
2.5.2 state:SocketState
A tri-valued field determining the availability of the socket. It is initialized to SocketState.INIT
.
2.5.3 open(spec)
Hooks handlers and drains pending messages. state
is set to SocketState.OPEN
.
spec:object
ready()
called when the socket is ready to receive datamessage(data:Data, unreliable:boolean)
called when receiving dataclose(error?)
called when the socket is closed
2.5.4 send(data, unreliable?)
Sends data to the associated socket, which will be delivered either in order or out of order, depending on the value of unreliable
.
data:Data
data to be sent, can either be a JSON string or aUint8Array
unreliable?:boolean
optional, the data will be delivered out of order if set totrue
2.5.5 close()
Closes the socket and the socket on the other end. state
is set to SocketState.CLOSED
.
credits
Copyright (c) 2017 Mikola Lysenko, Shenzhen Dianmao Technology Company Limited