mrtc
v0.1.2
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RTCPeerConnection Wrapper for purists. No dependencies (just ~1.5KB gzipped).
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Minimal RTC Wrapper
RTCPeerConnection Wrapper for purists. No dependencies (just ~1.5KB gzipped).
$ npm install --save mrtc
Why Should I Use It?
There are a lot of RTCPeerConnection wrappers around there, but a lot of them miss an important point: Sometimes you don't need a lot of dependencies and 200+ commit repos to do your duty.
RTCPeerConnection API is a bit complicated, but not that complicated, this module wraps just what you need to do your signalling, establish a connection, and send [MediaStream/DataChannel] data - it also exposes to you all the native events of the RTCPeerConnection API.
What is RTC/WebRTC?
WebRTC is a open source project aiming to enable the web with Real Time Communication (RTC) capabilities
Basically it allow you to make RTC between two browser peers (or a NodeJS peer, if you're using node-wrtc). Data is streamed between two peers without the need of a central server gateway.
How does WebRTC work?
In a nutshell, considering two peers, A and B:
In order to connect to each other they need to exchange some data
, this data
is called signals
. Peer B needs signals
to peer A to establish a connection
(peer A also needs signals
from peer B).
These signals
have to be transported somehow from peer A to peer B, and for
this you need a signalling server
.
A signalling server
can transport signals
between peers by a series of
means, whether it will be [polling](http://stackoverflow.com/a/6835879)
,
[long-polling](http://techoctave.com/c7/posts/60-simple-long-polling-example-with-javascript-and-jquery/)
or, my personal favorite, [websocket](https://davidwalsh.name/websocket)
.
Once you found your way to transport these signals
between them, peer A and
peer B will be connected. That means you no longer need the signalling server
,
as data will be transported between these two peers directly.
How does MRTC Work?
First, you must define your peers:
var MRTC = require('mrtc');
var peerA = new MRTC({dataChannel: true, offerer: true});
var peerB = new MRTC({dataChannel: true});
Then you must listen for signal events:
peerA.on('signal', function(signal) {
// Send this `signal` somehow to peerB
});
peerB.on('signal', function(signal) {
// Send this `signal` somehow to peerA
});
When you managed to find a way to send the signal between the peers:
// A adds a signal from B
peerA.addSignal(signalB);
// The same for peerB
peerB.addSignal(signalA);
After trading all the signals, the peer connection will be established:
peerA.on('channel-open', function() {
// Connected to B
peerA.channel.send('Hey!!')
});
peerB.on('channel-open', function() {
// Connected to A
peerB.channel.send('Hello there!');
});
Data can be received via the channel-message
event, all channel-*
events
are received as the data channel event handling
api:
peerA.on('channel-message', function(event) {
console.log(event.data); // -> Hello there!
});
Streams are available via the add-stream
event (but you must have initialized
MRTC with a stream)
// If you had initialized MRTC like:
//
// navigator.getUserMedia({audio: true, video: true}, function(stream) {
// var peerA = new MRTC({stream: stream});
// });
peerB.on('add-stream', function(stream) {
// Received the peerA's stream
});
To use MRTC in a Node environment, you should use [wrtc](https://www.npmjs.com/package/wrtc)
:
var MRTC = require('mrtc');
var peerA = new MRTC({wrtc: require('wrtc'), dataChannel: true, offerer: true});
...
API
/* Minimal RTC Wrapper
*
* @param {Object={}} options They can be:
* {Object|Boolean} dataChannel Does this peer have a DataChannel? If so,
* you can setup some custom config for it
* {MediaStream} stream The MediaStream object to be send to the other peer
* {Object={iceServers: []}} options RTCPeerConnection initialization options
*/
constructor(options={})
// new MRTC({dataChannel: {ordered: false}});
/* Add a signal into the peer connection
*
* @param {RTCSessionDescription|RTCIceCandidate} The signalling data
*/
addSignal(signal)
// peer.addSignal(signal)
/* Attach an event callback
*
* Event callbacks may be:
*
* signal -> A new signal is generated (may be either ice candidate or description)
*
* add-stream -> A new MediaSteam is received
*
* channel-open -> DataChannel connection is opened
* channel-message -> DataChannel is received
* channel-close -> DataChannel connection is closed
* channel-error -> DataChannel error ocurred
* channel-buffered-amount-low -> DataChannel bufferedAmount drops to less than
* or equal to bufferedAmountLowThreshold
*
* Multiple callbacks may be attached to a single event
*
* @param {String} action Which action will have a callback attached
* @param {Function} callback What will be executed when this event happen
*/
on(action, callback)
// peer.on('channel-message', function(event) {
// // Received something
// });
/* Detach an event callback
*
* @param {String} action Which action will have event(s) detached
* @param {Function} callback Which function will be detached. If none is
* provided all callbacks are detached
*/
off(action, callback)
// peer.off('channel-message');
/* Trigger an event
*
* @param {String} action Which event will be triggered
* @param {Array} args Which arguments will be provided to the callbacks
*/
trigger(action, args)
// peer.trigger('channel-message', [{data: 'Hello there'}]);
License
This code is released under CC0 (Public Domain)