motion-hooks
v0.1.1
Published
A simple Hooks wrapper over Motion One, An animation library, built on the Web Animations API for the smallest filesize and the fastest performance.
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motion-hooks
A React Hooks wrapper over Motion One, An animation library, built on the Web Animations API for the smallest filesize and the fastest performance.
Installation
npm install motion-hooks motion
Your project needs to have [email protected] [email protected] or greater
Hooks
As of now, motion-hooks has 2 hooks that wrap around animate
and timeline
of motion one respectively
Example usage
Things You could do with useMotionAnimate
Animating List - Link to codesandbox
Animating Counter - Link to codesandbox
Things You could do with useMotionTimeline
Animating elements independently - Link to codesandbox
useMotionAnimate
Returns all the properties returned by animate
and some helper functions and state
Props returned my
animate
arenull
initially
You may view this example here on codesandbox.
function App() {
const { play, isFinished, replay } = useMotionAnimate(
'.listItem',
{ y: -20, opacity: 1 },
{
delay: stagger(0.3),
duration: 0.5,
easing: [0.22, 0.03, 0.26, 1],
},
);
// Play the animation on mount of the component
useEffect(() => {
play();
}, []);
return (
// Replay the animation anytime by calling a function, anywhere
<div className="App">
<button disabled={!isFinished} onClick={() => replay()}>
Replay
</button>
<ul className="list">
<li className="listItem">Item 1</li>
<li className="listItem">Item 2</li>
<li className="listItem">Item 3</li>
</ul>
</div>
);
}
Instead of passing strings to select elements, you can also pass a ref
:point_down:
const boxRef = useRef(null);
const { play, isFinished, replay } = useMotionAnimate(
boxRef,
{ y: -20, scale: 1.2 },
{ duration: 1 },
);
return <div ref={boxRef}>BOX</div>;
API
const { play, replay, reset, isFinished, animateInstance } = useMotionAnimate(
selector,
keyframes,
options,
events,
);
useMotionAnimate
returns:
play
: plays the animationreplay
: Resets and plays the animationreset
: resets the element to its original stylingisFinished
: istrue
when animation has finished playinganimateInstance
: Animation Controls. Refer to motion one docs for more.
useMotionAnimate
accepts:
selector
- The target element, can be string or a refkeyframes
- Element will animate from its current style to those defined in the keyframe. Refer to motion's docs for more.options
- Optional parameter. Refer to motion doc's for the values you could pass to this.events
- Pass functions of whatever you want to happen when a event likeonFinish
happens.events
usage exampleconst { play, isFinished, replay } = useMotionAnimate( '.listItem', { y: -20, opacity: 1 }, { delay: stagger(0.3), duration: 0.5, }, { onFinish: () => { // Whatever you want to do when animation finishes }, }, );
useMotionTimeline
Create complex sequences of animations across multiple elements.
returns timelineInstance
(Animation Controls) that are returned by timeline
and some helper functions and state
Props returned my
timeline
arenull
initially
You may view this example here on codesandbox.
function App() {
const gifRef = useRef(null);
const { play, isFinished, replay } = useMotionTimeline(
[
// You can use Refs too!
[gifRef, { scale: [0, 1.2], opacity: 1 }],
['.heading', { y: [50, 0], opacity: [0, 1] }],
['.container p', { opacity: 1 }],
],
{ duration: 2 },
);
useEffect(() => {
play();
}, []);
return (
<div className="App">
<button disabled={!isFinished} onClick={() => replay()}>
Replay
</button>
<div className="container">
<img
ref={gifRef}
className="gif"
src={Image}
alt="mind explosion gif"
/>
<div>
<h1 className="heading">Tanvesh</h1>
<p>@sarve__tanvesh</p>
</div>
</div>
</div>
);
}
API
const { play, replay, reset, isFinished, timelineInstance } = useMotionTimeline(
sequence,
options,
events,
);
useMotionTimeline
returns:
play
: plays the animationreplay
: Resets and plays the animationreset
: resets the element to its original stylingisFinished
: istrue
when animation has finished playingtimelineInstance
: Animation Controls. Refer to motion one docs for more.
useMotionTimeline
accepts:
sequence
-sequence
is an array, defines animations with the same settings as the animate function. In the arrays, Element can be either a string or a ref. You can refer to sequence docs for more on this.options
- Optional parameter. Refer to motion doc's for the values you could pass to this.events
- Pass functions of whatever you want to happen when a event likeonFinish
happens. Exactly same as useMotionAnimate'sonFinish
.
Local Installation & Contributing
- Fork motion-hooks
git clone https://github.com/:github-username/motion-hooks.git
cd motion-hooks
npm install # Installs dependencies for motion-hooks
cd examples # React app to test out changes
npm install # Installs dependencies for example app
npm run dev # To run example on localhost:3000
The contributing guidelines along with local setup guide is mentioned in CONTRIBUTING.md
Any Type of feedback is more than welcome! This project is in very early stage and would love to have contributors of any skill/exp level.
You can contact me on my Twitter handle @Sarve___tanvesh