most-gestures
v0.4.1
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unified desktop/mobile high level pointer gestures, using most.js
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most-gestures
unified desktop/mobile high level pointer gestures, using most.js
This is a set of pointer gesture helpers, unifying pointer apis accross browsers & mobile/desktop works (and manually tested ) in :
- Chrome (desktop & mobile, MacOS & Android)
- Firefox
- Safari (desktop & mobile , MacOs & IOS)
- Ios & Android web views
It
- is coded in es6
- uses most.js observables
- provides relatively high level tools : ie taps, zooms , drags
Table of Contents
Installation
npm install most-gestures
Usage
import {pointerGestures} from 'most-gestures'
const element = document.getElementById("foo")
const gestures = pointerGestures(element)
//or alternatively
const element = document.getElementById("foo")
const baseInteractions = baseInteractionsFromEvents(element)
const gestures = pointerGestures(baseInteractions)
//now you can use:
/*gestures.taps : tap/click once & release quickly
gestures.drags: press, keep pressed & move around
zooms: mouse wheel & pinch zoom alike
pointerMoves: simple moves
*/
//each one of those is an observable , so to react on taps you can do:
gestures.taps.forEach(function(e){
console.log('tapped',e)
})
API
the module exposes two main functions:
baseInteractionsFromEvents(element)
this creates an object containing the low level streams (mouseDowns$, mouseUps$ etc) from a DOM element, you usually don't want to use this directly, use the following function instead.
options allows you to refine the gestures by modifying the following parameters:
Note: these will also get passed along correctly if set on the pointerGestures function below
- passiveEventsHandlers: true: Whenever possible make event listeners passive (see here https://developers.google.com/web/updates/2016/06/passive-event-listeners for more details)
- preventScroll: true : Prevent all forms of scrolling on the target element
- preventMenu: true: Prevent default right click menu on the target element
pointerGestures(baseInteractionsOrElement, options)
you can either pass in a reference to a dom element or the output from baseInteractionsFromEvents(element)
what you are likely interested in, is pointerGestures:
- gestures.presses (used as a basis for the two below)
- gestures.taps : quick press/tap & release
- gestures.holds : press/tap for a long time (defined by the longPressDelay)& release
- gestures.drags : press & move before releasing
- gestures.zooms : pinch , scrollwheel etc
they are all observables , so the power is yours !
options allows you to refine the gestures by modifying the following parameters:
- multiTapDelay: time in ms between multiple taps
- longPressDelay (default: 250) : time in ms after which a HOLD is emitted
- maxStaticDeltaSqr (default: 100): maximum delta (in pixels squared) above which we consider a pointer to have moved
- zoomMultiplier: (default: 200): zoomFactor for normalized interactions across browsers
- pinchThreshold: (default: 4000) The minimum amount in pixels squared the inputs must move until it is fired.
- pixelRatio : (default: window.pixelRatio if available)
examples :
gestures.drags.forEach(function(e){
console.log('dragged',e)
})
custom gestures:
you can also easily define your custom gestures, based on the existing ones: using map, filter etc on the observables
const singleTaps$ = taps$.filter(x => x.nb === 1).map(e => e.list).map(e => e[0])
const doubleTaps$ = taps$.filter(x => x.nb === 2).map(e => e.list).map(e => e[0])
Contribute
PRs accepted.
Small note: If editing the Readme, please conform to the standard-readme specification.
License
The MIT License (MIT) (unless specified otherwise)