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moody

v1.0.1

Published

Moody is a library for defining running states such as a gamestate.

Downloads

15

Readme

Moody

Gitter

Moody is a library for managing different running states in a stack. Don't like the mood? Why not add a new one to the stack for a new vibe?

Install

npm install moody

API

var newMoody = require('Moody');
var moody = newMoody();

moody.push(state, ...)

Add a new state to the top of the stack. Any additional args are passed to the new state's enter callback. The previous state will have its pause callback called.

var state = {
  enter: function(name) {
    console.log('Hi '+ name + '!')
  }
};
moody.push(state, 'mom');
// => 'Hi mom!'

moody.pop()

Remove the current state from the stack. Any arguments passed to pop are passed to the resume callback. The new state will have its resume callback called.

var state = {
  leave: function() {
    console.log('Bye!')
  }
};
moody.push(state);
moody.pop();
// => 'Bye!'

moody.execute(functionName, ...)

Execute a function on the current state. Any additional args are passed to the state's method.

var state = {
  say: function(name) {
    console.log('How are you '+ name + '?!')
  }
};
moody.push(state);
moody.execute('say', 'mom');
// => 'How are you mom?!'

moody.swap(state, ...)

Remove the current state from the stack and add the new state. Any additional args are passed to the new state's enter callback.

moody.current()

Return the current state.

Credits

Inspiration for this library is from vrld's hump.gamestate

License

MIT