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monkeys-scrolling-shooter

v0.6.11

Published

Burning Skies is a retro top-down shooter. You control an airplane and destroy enemy drones. But beware! They shoot back, and if you're not careful, they can easily destroy you.

Downloads

92

Readme

Burning Skies Banner

Overview

  • A retro-style top-down scrolling shooter game, inspired by the classics (Raptor and Demonstar)
  • Procedurally generated waves of enemies

Play The Game Here!

  • https://monkeys-in-distress.itch.io/burning-skies

Burning Skies Heading HOW TO PLAY

Player

  • Control an airplane that can move in four directions.
  • Shoot enemies to destroy them and earn score.
  • Avoid damage by dodging enemy bullets and collisions.

Controls

  • The WASD or directional keys can be used to control the player’s movements.
  • The SPACEBAR is used to shoot.

UI

Menu

  • The game features a very simplistic menu which allows the player to navigate.
  • Play and Quit buttons do as their names suggest.
  • Help button explains the control scheme.
  • A Transition Menu opens after clicking the Play button. This does not offer any extra features as of yet.
  • On player death, the Game Over Menu is presented. The player can quit or return to the Main Menu.
  • The menus are navigable using mouse of keyboard controls

HUD

  • The HUD only shows up during Play, Pause or Transition Menus. It shows the player’s health, level and score.

Burning Skies Heading TECHNICAL

Physics

  • The player’s movements are affected by accelaration and friction.

Game Camera

  • The game features a fixed, orthogonal camera which is centered at the player’s origin point. The camera does not follow the player.

Graphics

  • The game reads textures from a resource directory and formats them into spritesheets. These sprites are separated in-game and rendered on-screen.
  • The game can also render collision bounds as a debug feature.
  • A scrolling background provides the illusion of flying over a sea. A spritesheet with different water textures are used to change the image to implement animation.
  • When enemies die, an explosion animation plays before both disappear.

Sounds

  • The game reads audio files from a resource directory and formats them into clips. These sounds can be played during the game.
  • The background music is played throughout the entire game.
  • A bullet sound effect is used when bullets are fired.
  • An explosion sound effect is used when enemies die.

Procedural Generation

  • Enemies are generated in varying numbers, in predetermined patterns and locations

Enemies

  • The game only has one type of enemy as of now. Enemy health is randomly generated from a pre-determined range.

Drones

  • Health: 2 - 4
  • Flies down the screen and shoots a bullet at a given interval.