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momir

v0.1.0

Published

A model for emulating a momir game

Downloads

2

Readme

momir

A model for emulating a momir game

Installation

npm install --save momir

Usage

Call start to intiatiate a game.

const momir = require('momir')

momir.start().then((game) => {
  game.player1 // the first player
  game.player2 // the second player

  // a reference to whichever player is active
  // chosen at random
  game.activePlayer

  // switches the active player
  // and untaps all permanents on the battlefield for that player
  game.endTurn()

  // if there's some kind of effect that would prevent the permanents
  // from untapping, you can pass `skipUntap: true`
  game.endTurn({
    skipUntap: true
  })
})

The game will have a player1 and player2 to manipulate the game.

game.player1.life // player 1's life total, defaults to 24
game.player1.name // player 1's name, defaults to 'Player'
game.player.adjustLife(5) // add 5 to the players life total
game.player.adjustLife(-5) // subtract 5 from the players life total

// player 1's deck, an array of basic land cards
// defaults to 12 of each basic land card
game.player1.deck

game.player1.library // a shuffled array of the cards in player1.deck
game.player1.hand // an array representing the cards in hand
game.player1.battelfield // an array representing the cards on the battlefield
game.player1.graveyard // an array representing the cards in the graveyard
game.player1.exileZone // an array representing the cards in exile

game.player1.shuffle() // shuffle player 1's deck
game.player1.draw() // draw a card
game.player1.draw(3) // draw 3 cards

// put a particular card from one zone into another zone
// tokens created by using the momir ability will dissapear
// when they change zones
game.player1.moveZones(card, zone1, zone1) 

// see following commands for shortcuts for moveZones
game.player1.play(card) // put a particular card from hand onto the battlefield
game.player1.discard(card) // put a particular card from hand into the graveyard
game.player1.destroy(card) // put a particular card from the battlefield into the graveyard
game.player1.exile(card) // put a particular card from the battlefield into exile
game.player1.exile(card, 'hand') // put a particular card from hand into exile
game.player1.exile(card, 'graveyard') // put a particular card from graveyard into exile
game.player1.bounce(card) // put a particular card from battlefield into the hand
game.player1.bounce(card, 'library') // put a particular card from battlefield onto the top of the library

game.player1.untap() // untap all permaments on battlefield

game.player1.momir(amountOfManaToSpend, cardFromHandToDiscard).then((card) => {
  // card will automatically be added to the battlefield
  // but you'll have a reference to it here in case you
  // want to show it to the player
})

You can configure the players:

momir.start({
  player1: {
    name: 'Momir Vig',
    startingLife: 50
  }
}).then((game) => {
  game.player1.name // 'Momir Vig'
  game.player1.life // 50
})

Development

Running Tests

npm test