moe.mochizuki.variation-packager
v0.3.1
Published
A Unity editor extension for creating multiple packages from Scene or JSON.
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Unity-VariationPackager
A Unity editor extension for creating multiple packages from Scene or JSON.
Requirements
- Unity 2018.3 or higher
Features
- Create a single or multiple packages (e.g. different editions) in a single operation
- Only the difference between including and excluding assets is supported
- Support
package.json
like NPM (UPM) - Support C# Script in current scene
- Glob pattern supported in listing files
Package Configuration
You can choose from two configuration types.
Scene
Attach Mochizuki/VariationPackager/Package
to GameObject in your scene and configure it.
| Key | Required | Description |
| ------------------------------------------- | :------: | ---------------------------------------------------------------------------- |
| Name
| Yes | Package Name |
| Version
| Yes | Package Version |
| Describe.Output
| Yes | Destination directory path for the generated packages |
| Describe.Variations.Name
| No | A unique name to distinguish between editions |
| Describe.Variations.Archive.Name
| No | The name of the zip archive |
| Describe.Variations.Archive.BaseDir
| No | The base directory to which the output will be placed, relative to this path |
| Describe.Variations.Archive.Includes
| No | Array of file paths (support glob) that including to package |
| Describe.Variations.Archive.Excludes
| No | Array of file paths (support glob) that excluding from package |
| Describe.Variations.UnityPackage.Name
| No | The name of the UnityPackage |
| Describe.Variations.UnityPackage.BaseDir
| No | Unused in Unity Package. Ignored. |
| Describe.Variations.UnityPackage.Includes
| Yes | Array of file paths (support glob) that including to package |
| Describe.Variations.UnityPackage.Excludes
| No | Array of file paths (support glob) that excluding from package |
| PreProcessors
| No | Array of pre-process C# scripts for building packages |
| PostProcessors
| No | Array of post-process C# scripts for builded packages |
JSON Schema
Create the following JSON file in your Assets
directory that named as package.json
.
If this file exists, you can add it to the moe.mochizuki.unity.packaging
entry.
JSON type build manifest does not support pre/post processors.
{
"name": "Package Name",
"version": "Version",
"moe.mochizuki.unity.packaging": {
// Destination directory path for the generated packages.
"output": "Assets/Path/To/Packages/Destination",
// Describe the configuration for each package.
"variations": [
{
// A unique name to distinguish between types, spaces are allowed if it is unique.
"name": "",
// (Optional)
// List the files you want to include or exclude to/from Zip Archive.
// Files generated in the UnityPackage section are automatically included.
// If omitted this section, the zip archive is not generated.
"archive": {
// (Optional)
// The name of the zip archive. If omitted, `.name` will be used.
// The name is automatically given `-VERSION` suffix.
"name": "ZipArchiveName",
// (Optional)
// The base directory to which the output will be placed, relative to this path.
"basedir": "Assets",
"includes": [
// (Optional)
// Array of file paths (support glob) that including to package.
],
"excludes": [
// (Optional)
// Array of file paths (support glob) that excluding from package.
]
},
// List the files you want to include or exclude to/from UnityPackage.
"unitypackage": {
// (Optional)
// The name of the UnityPackage. If omitted, `.name` will be used.
"name": "UnityPackageName",
"includes": [
// Array of file paths (support glob) that including to package.
],
"excludes": [
// (Optional)
// Array of file paths (support glob) that excluding from package.
]
}
}
]
}
}