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mock-globals

v0.1.5

Published

Run tests or code samples in a mock global environment

Downloads

72

Readme

mock-globals

mock-globals lets you run test code in a simulated global environment, without affecting the real global environment, and without using a new vm context. This lets you test code samples with clean state resets in between, and avoids the problem of test and library code using different Object or Array types (as would happen with multiple vm contexts).

WARNING: this is not a secure sandbox and is not intended for running untrusted code! The "protection" it provides is only proof against accidental global modifications, and can be trivially bypassed in several ways that I can easily think of, and probably hundreds of less-trivial ways. It is intended only for running tests, with no thought given to any actual security.

Usage

// Create a mock environment containing specified global variables
var Environment = require('mock-globals').Environment
var env = new Environment({someVar: "a value"})

// Evaluate code -- it will see the standard environment, but 
// with a mock console and any added variables
env.run("console.log(someVar)")

// Console output can be read using .getOutput()
assert(env.getOutput() === "a value\n")

// ...which resets to empty after being read
assert(env.getOutput() === "")

// And global variables are written to env.context
env.run("foo = 42; global.bar = 'baz'")
assert(env.context.foo === 42)
assert(env.context.bar === 'baz')

// ...instead of the real global context
assert(typeof foo === "undefined")
assert(!global.hasOwnProperty("bar"))

run() also accepts an optional second parameter, an object which can specify the following options:

  • filename - the filename that the code will run as (and emit error traces as coming from)
  • printResults - if true, the result of the run() will be written to the simulated console (default value: true)
  • ignoreUndefined - don't print an undefined result (default: true)
  • writer - the function used to convert the result to a string suitable for writing (default value: the Node repl module's current writer property, which by default is a slight modified version of util.inspect())

Last, but not least, the environment will include module, exports, and require, just like a real node module or repl environment. (You can of course override any of these by changing the .context or passing them into the constructor, e.g. if you want a require() with a different base directory for module lookups.)

The default module object is actually a mock, whose exports property is delegated to the exports pseudo-global. So if you change or pass in an exports global, the mock module object's .exports will automatically reflect that change. Likewise, if running code sets module.exports, the exports global will be updated.

How It Works

Environment objects have a .context property that contains all top-level variables that can be read or written by the code run with .run(). It is an object whose prototype is the real global object, so any un-shadowed globals are visible to the running code.

The .run() method wraps the supplied code in a with(MOCK_GLOBALS){} block and makes other minor changes so that e.g. top-level function declarations don't write through to the global space. It also pre-initializes the .context with undefined values for any new global variables assigned to by the code.

Known Limitations

This process results in a near-perfect simulation of a private global environment... except for the fact that it can easily be worked around if you know how it works.

It also:

  • Doesn't isolate things like process.domain
  • Works only in node.js, not the browser
  • Temporarily creates a global variable called MOCK_GLOBALS during .run()
  • Will create new undefined global variables when the code being .run() contains a global var statement. (This is a side-effect of Javascript declaration hoisting; fortunately, it will not overwrite an existing global variable, or initialize such newly-created variables to anything but undefined.)

These are inherent limitations of this approach to mocking, so if they don't work for your use case, you'll need to use something else.