mixmap-tile-grid
v1.0.0
Published
Tile grid outlines for mixmap, useful for debugging tile based in data in mixmap.
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mixmap-tile-grid
Tile grid outlines for mixmap, useful for debugging tile based in data in mixmap.
No labels atm, just tile outlines.
usage
npm install mixmap-tile-grid
const mixmap = require('@rubenrodriguez/mixmap')
const tileGrid = require('mixmap-tile-grid')
const map = mix.create({
viewbox,
})
tileGrid(map, { zindex: 1 })
tileGrid : (Mixmap, Options : { zindex : number, color : [r, b, g, a] })
.
zindex
will be passed as a uniform to the shader, and as a fraction between the default render range of [0, 1]. This aligns with how mixmap-georender
shaders are configured.
color
will be passed as a uniform to the shader as a vec4
expecting values in the range [0, 1] for each color channel.