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minigame-canvas-engine

v1.0.26

Published

1. 安装Node 2. 安装tnpm: 3. 安装webpack: npm install --save-dev webpack

Downloads

60

Readme

轻量级canvas渲染引擎。

npm version

简介

当我们开发一个canvas应用的时候,出于效率的考量,免不了要选择一个渲染引擎(比如PixiJS)或者工具链更完备的游戏引擎(比如Cocos CreatorLayabox)。

渲染引擎通常会有Sprite的概念,一个完整的界面会由很多的Sprite组成,如果编写复杂一点的界面,代码里面会充斥创建精灵、设置精灵位置和样式的“重复代码”,最终我们得到了极致的渲染性能却牺牲了代码的可读性。

为了解决这个问题,游戏引擎通常会有配套的IDE,界面通过拖拽即可生成,最终导出场景配置文件,这大大方便了UI开发,但是游戏引擎一般都很庞大,有时候我们仅仅想开发个好友排行榜。

如果有一款渲染引擎,既能用配置文件的方式来表达界面,又可以做到轻量级,将会大大满足我们开发轻量级 canvas 应用的场景,minigame-canvas-engine 应运而生(后面简称 Layout )

Layout 的目标在于用 Web 的开发方式来开发简单的 Canvas 应用。

有兴趣可以查看详细原理介绍文章

文档

详见文档

更新日志

详见CHANGELOG

web端调试

为了方便调试,可以基于 codepen 模板 构建demo,codepen 上有一系列在线 demo