mezzanine
v0.2.1
Published
Fantasy land union types with pattern matching
Downloads
16
Maintainers
Readme
Mezzanine
Fantasy land union types with pattern matching
Installation
$ npm install --save mezzanine
Motivation
Principles:
- No
this
- No
new
- No
.prototype
- Minimal api surface
Object classes, described with rules and linked methods.
Usage
import { Type, Union } from 'mezzanine'
const Point = Type`Point`({
x: Number,
y: Number,
})
const Shape = Union`Shape`({
Line: {
start: Point,
end : Point,
},
Circle: {
center: Point,
radius: Number,
},
})
const point1 = Point({ x: 1, y: 2 })
const point2 = Point({ x: 0, y: 10 })
point1.equals(Point({ x: 1, y: 2 })) // => true
point1.equals({ x: 1, y: 2 }) // => true, smart type inference
const shape1 = Shape({
start: { x: 0, y: 0 },
end : point2,
})
shape1.type // => Line
syntaxShockMode = off
You can also use the library without backtick tags, with classic parentheses.
import { Type } from 'mezzanine'
const Point = Type('Point')({ x: Number, y: Number })
Methods & computed properties
Second argument in the constructor is the function map, object with linked methods, which apply and attach to instances on create
import { Type } from 'mezzanine'
const Point = Type`Point`({
x: Number,
y: Number,
}, {
concat:
(ctx) => // context, works as `this`
(point) => // can be another Point instance or plain object
Point({
x: ctx.x + point.x,
y: ctx.y + point.y
})
})
const Rectangle = Type`Rectangle`({
root : Point,
width : Number,
height: Number
}, {
area: ctx => ctx.width * ctx.height, //Will be computed property
endPoint(ctx) {
return ctx.root.concat({ // Use Point .concat method
x: ctx.width,
y: ctx.height
})
}
})
const rect = Rectangle({
root: { x: 1, y: 4 },
width: 10,
height: 5
})
/*
=> {
type : 'Rectangle',
root : { type: 'Point', x: 1, y: 4 },
width : 10,
height : 5,
area : 50,
endPoint: { type: 'Point', x: 11, y: 9 }
}
*/
Iterable types
You can define iterable types with Symbol.iterator
. Another symbols, well-known or not, are also available as method names
const Iterable = Type`Iterable`(Array, {
length: ({ value }) => value.length,
[Symbol.iterator](ctx) {
return function* () {
const length = ctx.length
for (let i = 0; i < length; i++)
yield (ctx.value[i])
}
},
})
const result = [...Iterable(['a', 'b', 'c'])]
// => ['a', 'b', 'c']
Data types
Mezzanine has some built-in object classes.
Tuple
import { Tuple } from 'mezzanine'
const Point = Type`Point`({ x: Number, y: Number })
const NamedPoint = Tuple(String, Point)
const point1 = NamedPoint('start point', Point({ x: 1, y: 1 }))
const point2 = NamedPoint('end point', { x: 2, y: 3 })
NamedPoint.is(['label', { x: 0, y: 0 }]) // => true
Tuples are iterable
point2.length
// => 2
for (const value of point2) {
console.log(value)
}
// => 'end point'
// => { type: 'Point', x: 2, y: 3 }
Maybe
import { Maybe } from 'mezzanine'
const filterFarmer = human => human.occupation === 'farmer'
const users = {
230: { name: 'bob', occupation: 'farmer' },
231: { name: 'jerry', occupation: 'doctor' },
232: { name: 'frank', occupation: 'teacher' }
}
const readField = prop => data => data[prop]
const toUpperCase = (text) => text.toUpperCase()
const maybeName =
Maybe(users)
.map(readField(230))
.filter(filterFarmer)
.map(readField('name'))
.map(toUpperCase)
.toJSON()
// => BOB
What happens if we select an id that doesn't exist? Nothing. The whole chain will safely skip incorrect values without changes
Ramda support
import { pipe, map, filter, chain } from 'ramda'
import { Maybe } from 'mezzanine'
const readName = (id) => pipe(
Maybe,
map(readField(id)),
filter(filterFarmer),
map(readField('name')),
map(toUpperCase)
)
readName(230)(users) // => { type: 'Just', value: 'BOB' }
readName(231)(users) // => { type: 'Nothing', value: undefined }
readName(NaN)(users) // => { type: 'Nothing', value: undefined }
Recipes
Any
type
import { T } from 'ramda'
const Any = Type`Any`(T)
or
const Any = Type`Any`(() => true)
Usage:
const example1 = Any('ok')
const example2 = Any(null)
const example3 = Any()
License
The project is released under the Mit License