metstrike-minimongo
v1.0.22-p1
Published
Standalone version of Meteor group's Minimongo package for NPM
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Minimongo
Source code of released version | Source code of development version
This package is a clone of meteor-standalone-minimongo. The original repository of all meteor standalone packages: https://github.com/ivanthedeployer/meteor. The MIT license applies.
This version of Minimongo is minimally modified to be installable and testable using only NPM. It was modified to support the React Meteor Standalone Mixin
Exposes the following with require('metstrike-minimongo')
- Minimongo
- LocalCollection
- MinimongoTest
- ReactiveDict
- ReactiveVar,
- Tracker
- EJSON
minimongo
is reimplementation of (almost) the entire MongoDB API, against an
in-memory JavaScript database. It is like a MongoDB emulator that runs inside
your web browser. You can insert data into it and search, sort, and update that
data. This is great if you like the MongoDB API (which you may already be using
on the server), need a way to store data on the client that you've fetched and
are using to render your interface, and want to use that familiar API.
Minimongo is used as a temporary data cache in the standard Meteor stack, to learn more about mini-databases and what they can do, see the project page on www.meteor.com
Internals
Minimongo implements the following features, mirroring the MongoDB features:
- Selectors
- Modifiers
- Fields projections
- Querying with
sort
andlimit
- ObjectID generation
- Geo-positional operator
$near
with GeoJSON parsing
Internally, all documents are mapped in a single JS object from _id
to the
document. Besides this mapping, Minimongo doesn't implement any types of
secondary indexes.
Also, currently Minimongo doesn't implement any aggregation features. The full list of incompatible features can be found in the NOTES file.
Besides the MongoDB features, Minimongo implements the following for a better integration with the Meteor stack:
observe
andobserveChanges
APIs, notification callbacks when the result of a query changes- integration with Meteor's Tracker
- Meteor's Publish a cursor interface
_publishCursor
, that results into anobserve
call - Meteor's interface of
pauseObservers
andresumeObservers
, for client-side caches (allow latency compensation to change multiple objects at once w/o a flicker) - In addition to the previous point,
saveOriginals
andretrieveOriginals
are used to revert the local changes - additional analysis functions for Meteor's server-side Oplog Observe Driver
(only loaded for the server-side):
- can this modifier change the result of this selector if the document didn't match before
- can the sort order change after applying this modifier (for a given selector)
- what is a combined projection for these selector, sorter and projection
find
accepts a literal function instead of a selector, and a comparison function for sorting
saveOriginals/retrieveOriginals & pauseObserver/resumeObservers
This part of the implementation is very important for a smooth Optimistic UI experience (also called "Latency Compensation") avoiding an extra flicker.
Let's review the usual Optimistic UI flow:
- User triggers an interaction on the client
- The simulation applies some mutations to the state locally
- The RPC is fired to be executed on the server
- After some time, the RPC returns with the result
- After some more time, RPC returns an "updated" message (on DDP level), meaning that all the changes from RPC have persisted
- At this point we know, that all the actual changes from the server are synced, we can throw away the simulated mutations (preserving the real changes from the server)
To implement the last step, Minimongo implements the following:
- When a simulation starts,
saveOriginals
is called, to take a snapshot of the state before the update. Internally, it is implemented in a more efficient copy-on-write style. - After the simulation, wait, to get all the real changes from the server.
- When the server is done with giving us new changes, we apply all the new
changes and throw away all the simulated changes (with
retrieveOriginals
). - All massive replacements happen in between
pauseObservers
andresumeObservers
calls, so any user code (such as Blaze) sees the whole change in one tick (helps to avoid the flicker).