mesh-particle-system
v0.11.0
Published
Particle system for Babylon.js that composites like a standard mesh
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mesh-particle-system
Particle system for Babylon.js that composites like a standard mesh
Usage:
var MPS = require('mesh-particle-system');
var tex = new BABYLON.Texture('particle.png', scene);
var capacity = 200;
var rate = 30; // particles/second
var mps = new MPS(capacity, rate, scene);
mps.setTexture(tex);
Live demo here.
Installation
npm install mesh-particle-system
To run demo locally (with webpack-dev-server
):
cd mesh-particle-system
npm install
npm test
API
// constructor optionally takes a starting color and vertex UV ranges for each particle
var startColor = BABYLON.Color3.White();
var uRange = [0, 1];
var vRange = [0, 1];
var mps = new MPS(capacity, rate, scene, startColor, uRange, vRange);
// if no material is passed in one will be created (and later disposed) internally
mps.setTexture(myTexture, myMaterial);
// particle system settings
mps.gravity = -5; // y direction only for now
mps.rate = 50; // particles/second
mps.friction = 0.99; // velocity *= friction each frame
// define ranges that particles go through in their lifetime
mps.setAlphaRange( 1, 0 );
mps.setColorRange( BABYLON.Color3.Red(), BABYLON.Color3.Green() );
mps.setSizeRange( 1, 0.5 );
// set the mesh's initial position by directly accessing it
mps.mesh.position.y = 2;
// later on, move the mesh by repositioning it
// this offsets each particle so they keep a consistent world position
mps.setMeshPosition(0, 3, 0);
// define a custom particle init function to set
mps.initParticle = function myInitParticle(pdata) {
pdata.position.copyFromFloats( /* ... */ );
pdata.velocity.copyFromFloats( /* ... */ );
pdata.size = Math.random();
pdata.age = 0;
pdata.lifetime = Math.random() + 1;
}
// other stuff
mps.start();
mps.stop();
mps.emit(20); // particles get emitted the following frame
mps.dispose();
mps.onDispose; // default null
mps.stopOnEmpty // default false
mps.disposeOnEmpty // default false
Recent changes
- 0.10.0
- Adds
setMeshPosition
, removes default behavior of watching mesh position and rebasing automatically - Removes
parent
parameter and behavior
- Adds
- 0.9.0
- Adds
startColor
parameter to constructor
- Adds
- 0.8.0
- Performance fix
- 0.7.0
- Texture is now set via method rather than being passed in to constructor
- Constructor now takes UV ranges, which are baked into particle vertices