mesh-normals
v1.0.0
Published
Given a list of vertices and faces, generate the normals for a triangle mesh.
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mesh-normals
Given an array of triangles' vertices, return a Float32Array
of their normal
vectors. Helpful for quickly calculating the the normals of a mesh (assuming
it's made up of triangles).
see the demo, and how it compares to
heightmap-mesher
's, for some
example usage.
Installation
Usage
require('mesh-normals')(triangles, [output])
Takes an array-like list of triangles
. Each vertex should take up 3 elements,
combined into groups of 3 to make each triangle. Optionally, you can pass in
an array-like output
object to set the values directly. If not, a
Float32Array
will be created for you - either way, the new/updated array will
be returned.