npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

mediaman-javascript

v1.0.0

Published

A mostly reasonable approach to JavaScript

Downloads

2

Readme

Mediaman JavaScript Style Guide inspired by Airbnb() {

A mostly reasonable approach to JavaScript

Table of Contents

  1. Types
  2. Objects
  3. Arrays
  4. Strings
  5. Functions
  6. Properties
  7. Variables
  8. Hoisting
  9. Comparison Operators & Equality
  10. Blocks
  11. Comments
  12. Whitespace
  13. Commas
  14. Semicolons
  15. Type Casting & Coercion
  16. Naming Conventions
  17. Accessors
  18. Constructors
  19. ECMAScript 5 Compatibility
  20. Testing
  21. Performance
  22. Resources
  23. Translation
  24. The JavaScript Style Guide Guide
  25. Chat With Us About Javascript
  26. Contributors
  27. License

Types

  • Primitives: When you access a primitive type you work directly on its value.

    • string
    • number
    • boolean
    • null
    • undefined
    var foo = 1;
    var bar = foo;
    
    bar = 9;
    
    console.log(foo, bar); // => 1, 9
  • Complex: When you access a complex type you work on a reference to its value.

    • object
    • array
    • function
    var foo = [1, 2];
    var bar = foo;
    
    bar[0] = 9;
    
    console.log(foo[0], bar[0]); // => 9, 9

⬆ back to top

Objects

  • Use the literal syntax for object creation.

    // bad
    var item = new Object();
    
    // good
    var item = {};
  • Don't use reserved words as keys. It won't work in IE8. More info.

    // bad
    var superman = {
      default: { clark: 'kent' },
      private: true
    };
    
    // good
    var superman = {
      defaults: { clark: 'kent' },
      hidden: true
    };
  • Use readable synonyms in place of reserved words.

    // bad
    var superman = {
      class: 'alien'
    };
    
    // bad
    var superman = {
      klass: 'alien'
    };
    
    // good
    var superman = {
      type: 'alien'
    };

⬆ back to top

Arrays

  • Use the literal syntax for array creation.

    // bad
    var items = new Array();
    
    // good
    var items = [];
  • Use Array#push instead of direct assignment to add items to an array.

    var someStack = [];
    
    
    // bad
    someStack[someStack.length] = 'abracadabra';
    
    // good
    someStack.push('abracadabra');
  • When you need to copy an array use Array#slice. jsPerf

    var len = items.length;
    var itemsCopy = [];
    var i;
    
    // bad
    for (i = 0; i < len; i++) {
      itemsCopy[i] = items[i];
    }
    
    // good
    itemsCopy = items.slice();
  • To convert an array-like object to an array, use Array#slice.

    function trigger() {
      var args = Array.prototype.slice.call(arguments);
      ...
    }

⬆ back to top

Strings

  • Use single quotes '' for strings.

    // bad
    var name = "Bob Parr";
    
    // good
    var name = 'Bob Parr';
    
    // bad
    var fullName = "Bob " + this.lastName;
    
    // good
    var fullName = 'Bob ' + this.lastName;

⬆ back to top

Functions

  • Function expressions:

    // anonymous function expression
    var anonymous = function () {
      return true;
    };
    
    // named function expression
    var named = function named() {
      return true;
    };
    
    // immediately-invoked function expression (IIFE)
    (function () {
      console.log('Welcome to the Internet. Please follow me.');
    }());
  • Never declare a function in a non-function block (if, while, etc). Assign the function to a variable instead. Browsers will allow you to do it, but they all interpret it differently, which is bad news bears.

  • Note: ECMA-262 defines a block as a list of statements. A function declaration is not a statement. Read ECMA-262's note on this issue.

    // bad
    if (currentUser) {
      function test() {
        console.log('Nope.');
      }
    }
    
    // good
    var test;
    if (currentUser) {
      test = function test() {
        console.log('Yup.');
      };
    }
  • Never name a parameter arguments. This will take precedence over the arguments object that is given to every function scope.

    // bad
    function nope(name, options, arguments) {
      // ...stuff...
    }
    
    // good
    function yup(name, options, args) {
      // ...stuff...
    }

⬆ back to top

Properties

  • Use dot notation when accessing properties.

    var luke = {
      jedi: true,
      age: 28
    };
    
    // bad
    var isJedi = luke['jedi'];
    
    // good
    var isJedi = luke.jedi;
  • Use subscript notation [] when accessing properties with a variable.

    var luke = {
      jedi: true,
      age: 28
    };
    
    function getProp(prop) {
      return luke[prop];
    }
    
    var isJedi = getProp('jedi');

⬆ back to top

Variables

  • Always use var to declare variables. Not doing so will result in global variables. We want to avoid polluting the global namespace. Captain Planet warned us of that.

    // bad
    superPower = new SuperPower();
    
    // good
    var superPower = new SuperPower();
  • Use one var declaration per variable. It's easier to add new variable declarations this way, and you never have to worry about swapping out a ; for a , or introducing punctuation-only diffs.

    // bad
    var items = getItems(),
        goSportsTeam = true,
        dragonball = 'z';
    
    // bad
    // (compare to above, and try to spot the mistake)
    var items = getItems(),
        goSportsTeam = true;
        dragonball = 'z';
    
    // good
    var items = getItems();
    var goSportsTeam = true;
    var dragonball = 'z';
  • Declare unassigned variables last. This is helpful when later on you might need to assign a variable depending on one of the previous assigned variables.

    // bad
    var i, len, dragonball,
        items = getItems(),
        goSportsTeam = true;
    
    // bad
    var i;
    var items = getItems();
    var dragonball;
    var goSportsTeam = true;
    var len;
    
    // good
    var items = getItems();
    var goSportsTeam = true;
    var dragonball;
    var length;
    var i;
  • Assign variables at the top of their scope. This helps avoid issues with variable declaration and assignment hoisting related issues.

    // bad
    function () {
      test();
      console.log('doing stuff..');
    
      //..other stuff..
    
      var name = getName();
    
      if (name === 'test') {
        return false;
      }
    
      return name;
    }
    
    // good
    function () {
      var name = getName();
    
      test();
      console.log('doing stuff..');
    
      //..other stuff..
    
      if (name === 'test') {
        return false;
      }
    
      return name;
    }
    
    // bad - unnecessary function call
    function () {
      var name = getName();
    
      if (!arguments.length) {
        return false;
      }
    
      this.setFirstName(name);
    
      return true;
    }
    
    // good
    function () {
      var name;
    
      if (!arguments.length) {
        return false;
      }
    
      name = getName();
      this.setFirstName(name);
    
      return true;
    }

⬆ back to top

Hoisting

  • Variable declarations get hoisted to the top of their scope, but their assignment does not.

    // we know this wouldn't work (assuming there
    // is no notDefined global variable)
    function example() {
      console.log(notDefined); // => throws a ReferenceError
    }
    
    // creating a variable declaration after you
    // reference the variable will work due to
    // variable hoisting. Note: the assignment
    // value of `true` is not hoisted.
    function example() {
      console.log(declaredButNotAssigned); // => undefined
      var declaredButNotAssigned = true;
    }
    
    // The interpreter is hoisting the variable
    // declaration to the top of the scope,
    // which means our example could be rewritten as:
    function example() {
      var declaredButNotAssigned;
      console.log(declaredButNotAssigned); // => undefined
      declaredButNotAssigned = true;
    }
  • Anonymous function expressions hoist their variable name, but not the function assignment.

    function example() {
      console.log(anonymous); // => undefined
    
      anonymous(); // => TypeError anonymous is not a function
    
      var anonymous = function () {
        console.log('anonymous function expression');
      };
    }
  • Named function expressions hoist the variable name, not the function name or the function body.

    function example() {
      console.log(named); // => undefined
    
      named(); // => TypeError named is not a function
    
      superPower(); // => ReferenceError superPower is not defined
    
      var named = function superPower() {
        console.log('Flying');
      };
    }
    
    // the same is true when the function name
    // is the same as the variable name.
    function example() {
      console.log(named); // => undefined
    
      named(); // => TypeError named is not a function
    
      var named = function named() {
        console.log('named');
      }
    }
  • Function declarations hoist their name and the function body.

    function example() {
      superPower(); // => Flying
    
      function superPower() {
        console.log('Flying');
      }
    }
  • For more information refer to JavaScript Scoping & Hoisting by Ben Cherry.

⬆ back to top

Comparison Operators & Equality

  • Use === and !== over == and !=.

  • Conditional statements such as the if statement evaluate their expression using coercion with the ToBoolean abstract method and always follow these simple rules:

    • Objects evaluate to true
    • Undefined evaluates to false
    • Null evaluates to false
    • Booleans evaluate to the value of the boolean
    • Numbers evaluate to false if +0, -0, or NaN, otherwise true
    • Strings evaluate to false if an empty string '', otherwise true
    if ([0]) {
      // true
      // An array is an object, objects evaluate to true
    }
  • Use shortcuts.

    // bad
    if (name !== '') {
      // ...stuff...
    }
    
    // good
    if (name) {
      // ...stuff...
    }
    
    // bad
    if (collection.length > 0) {
      // ...stuff...
    }
    
    // good
    if (collection.length) {
      // ...stuff...
    }
  • For more information see Truth Equality and JavaScript by Angus Croll.

⬆ back to top

Blocks

  • Use braces with all multi-line blocks.

    // bad
    if (test)
      return false;
    
    // bad
    if (test) return false;
    
    // good
    if (test) {
      return false;
    }
    
    // bad
    function () { return false; }
    
    // good
    function () {
      return false;
    }
  • If you're using multi-line blocks with if and else, put else on the same line as your if block's closing brace.

    // bad
    if (test) {
      thing1();
      thing2();
    }
    else {
      thing3();
    }
    
    // good
    if (test) {
      thing1();
      thing2();
    } else {
      thing3();
    }

⬆ back to top

Comments

  • Use /** ... */ for multi-line comments. Include a description, specify types and values for all parameters and return values.

    // bad
    // make() returns a new element
    // based on the passed in tag name
    //
    // @param {String} tag
    // @return {Element} element
    function make(tag) {
    
      // ...stuff...
    
      return element;
    }
    
    // good
    /**
     * make() returns a new element
     * based on the passed in tag name
     *
     * @param {String} tag
     * @return {Element} element
     */
    function make(tag) {
    
      // ...stuff...
    
      return element;
    }
  • Use // for single line comments. Place single line comments on a newline above the subject of the comment. Put an empty line before the comment.

    // bad
    var active = true;  // is current tab
    
    // good
    // is current tab
    var active = true;
    
    // bad
    function getType() {
      console.log('fetching type...');
      // set the default type to 'no type'
      var type = this.type || 'no type';
    
      return type;
    }
    
    // good
    function getType() {
      console.log('fetching type...');
    
      // set the default type to 'no type'
      var type = this.type || 'no type';
    
      return type;
    }
  • Prefixing your comments with FIXME or TODO helps other developers quickly understand if you're pointing out a problem that needs to be revisited, or if you're suggesting a solution to the problem that needs to be implemented. These are different than regular comments because they are actionable. The actions are FIXME -- need to figure this out or TODO -- need to implement.

  • Use // FIXME: to annotate problems.

    function Calculator() {
    
      // FIXME: shouldn't use a global here
      total = 0;
    
      return this;
    }
  • Use // TODO: to annotate solutions to problems.

    function Calculator() {
    
      // TODO: total should be configurable by an options param
      this.total = 0;
    
      return this;
    }

⬆ back to top

Whitespace

  • Use soft tabs set to 4 spaces.

    // bad
    function () {
    ∙∙var name;
    }
    
    // bad
    function () {
    ∙var name;
    }
    
    // good
    function () {
    ∙∙∙∙var name;
    }
  • Place 1 space before the leading brace.

    // bad
    function test(){
      console.log('test');
    }
    
    // good
    function test() {
      console.log('test');
    }
    
    // bad
    dog.set('attr',{
      age: '1 year',
      breed: 'Bernese Mountain Dog'
    });
    
    // good
    dog.set('attr', {
      age: '1 year',
      breed: 'Bernese Mountain Dog'
    });
  • Place 1 space before the opening parenthesis in control statements (if, while etc.). Place no space before the argument list in function calls and declarations.

    // bad
    if(isJedi) {
      fight ();
    }
    
    // good
    if (isJedi) {
      fight();
    }
    
    // bad
    function fight () {
      console.log ('Swooosh!');
    }
    
    // good
    function fight() {
      console.log('Swooosh!');
    }
  • Set off operators with spaces.

    // bad
    var x=y+5;
    
    // good
    var x = y + 5;
  • End files with a single newline character.

    // bad
    (function (global) {
      // ...stuff...
    })(this);
    // bad
    (function (global) {
      // ...stuff...
    })(this);↵
    ↵
    // good
    (function (global) {
      // ...stuff...
    })(this);↵
  • Leave a blank line after blocks and before the next statement

    // bad
    if (foo) {
      return bar;
    }
    return baz;
    
    // good
    if (foo) {
      return bar;
    }
    
    return baz;
    
    // bad
    var obj = {
      foo: function () {
      },
      bar: function () {
      }
    };
    return obj;
    
    // good
    var obj = {
      foo: function () {
      },
    
      bar: function () {
      }
    };
    
    return obj;

⬆ back to top

Commas

  • Leading commas: Nope.

    // bad
    var story = [
        once
      , upon
      , aTime
    ];
    
    // good
    var story = [
      once,
      upon,
      aTime
    ];
    
    // bad
    var hero = {
        firstName: 'Bob'
      , lastName: 'Parr'
      , heroName: 'Mr. Incredible'
      , superPower: 'strength'
    };
    
    // good
    var hero = {
      firstName: 'Bob',
      lastName: 'Parr',
      heroName: 'Mr. Incredible',
      superPower: 'strength'
    };
  • Additional trailing comma: Nope. This can cause problems with IE6/7 and IE9 if it's in quirksmode. Also, in some implementations of ES3 would add length to an array if it had an additional trailing comma. This was clarified in ES5 (source):

Edition 5 clarifies the fact that a trailing comma at the end of an ArrayInitialiser does not add to the length of the array. This is not a semantic change from Edition 3 but some implementations may have previously misinterpreted this.

```javascript
// bad
var hero = {
  firstName: 'Kevin',
  lastName: 'Flynn',
};

var heroes = [
  'Batman',
  'Superman',
];

// good
var hero = {
  firstName: 'Kevin',
  lastName: 'Flynn'
};

var heroes = [
  'Batman',
  'Superman'
];
```

⬆ back to top

Semicolons

  • Yup.

    // bad
    (function () {
      var name = 'Skywalker'
      return name
    })()
    
    // good
    (function () {
      var name = 'Skywalker';
      return name;
    })();
    
    // good (guards against the function becoming an argument when two files with IIFEs are concatenated)
    ;(function () {
      var name = 'Skywalker';
      return name;
    })();

    Read more.

⬆ back to top

Type Casting & Coercion

  • Perform type coercion at the beginning of the statement.

  • Strings:

    //  => this.reviewScore = 9;
    
    // bad
    var totalScore = this.reviewScore + '';
    
    // good
    var totalScore = '' + this.reviewScore;
    
    // bad
    var totalScore = '' + this.reviewScore + ' total score';
    
    // good
    var totalScore = this.reviewScore + ' total score';
  • Use parseInt for Numbers and always with a radix for type casting.

    var inputValue = '4';
    
    // bad
    var val = new Number(inputValue);
    
    // bad
    var val = +inputValue;
    
    // bad
    var val = inputValue >> 0;
    
    // bad
    var val = parseInt(inputValue);
    
    // good
    var val = Number(inputValue);
    
    // good
    var val = parseInt(inputValue, 10);
  • If for whatever reason you are doing something wild and parseInt is your bottleneck and need to use Bitshift for performance reasons, leave a comment explaining why and what you're doing.

    // good
    /**
     * parseInt was the reason my code was slow.
     * Bitshifting the String to coerce it to a
     * Number made it a lot faster.
     */
    var val = inputValue >> 0;
  • Note: Be careful when using bitshift operations. Numbers are represented as 64-bit values, but Bitshift operations always return a 32-bit integer (source). Bitshift can lead to unexpected behavior for integer values larger than 32 bits. Discussion. Largest signed 32-bit Int is 2,147,483,647:

    2147483647 >> 0 //=> 2147483647
    2147483648 >> 0 //=> -2147483648
    2147483649 >> 0 //=> -2147483647
  • Booleans:

    var age = 0;
    
    // bad
    var hasAge = new Boolean(age);
    
    // good
    var hasAge = Boolean(age);
    
    // good
    var hasAge = !!age;

⬆ back to top

Naming Conventions

  • Avoid single letter names. Be descriptive with your naming.

    // bad
    function q() {
      // ...stuff...
    }
    
    // good
    function query() {
      // ..stuff..
    }
  • Use camelCase when naming objects, functions, and instances.

    // bad
    var OBJEcttsssss = {};
    var this_is_my_object = {};
    var o = {};
    function c() {}
    
    // good
    var thisIsMyObject = {};
    function thisIsMyFunction() {}
  • Use PascalCase when naming constructors or classes.

    // bad
    function user(options) {
      this.name = options.name;
    }
    
    var bad = new user({
      name: 'nope'
    });
    
    // good
    function User(options) {
      this.name = options.name;
    }
    
    var good = new User({
      name: 'yup'
    });
  • Do not use trailing or leading underscores.

Why? JavaScript does not have the concept of privacy in terms of properties or methods. Although a leading underscore is a common convention to mean “private”, in fact, these properties are fully public, and as such, are part of your public API contract. This convention might lead developers to wrongly think that a change won't count as breaking, or that tests aren't needed. tl;dr: if you want something to be “private”, it must not be observably present.

```javascript
// bad
this.__firstName__ = 'Panda';
this.firstName_ = 'Panda';
this._firstName = 'Panda';

// good
this.firstName = 'Panda';
```
  • Don't save references to this. Use Function#bind.

    // bad
    function () {
      var self = this;
      return function () {
        console.log(self);
      };
    }
    
    // bad
    function () {
      var that = this;
      return function () {
        console.log(that);
      };
    }
    
    // bad
    function () {
      var _this = this;
      return function () {
        console.log(_this);
      };
    }
    
    // good
    function () {
      return function () {
        console.log(this);
      }.bind(this);
    }
  • Name your functions. This is helpful for stack traces.

    // bad
    var log = function (msg) {
      console.log(msg);
    };
    
    // good
    var log = function log(msg) {
      console.log(msg);
    };
    
    // bad
    var arr = [1, 2];
    arr.forEach(function (item) {
        console.log(item);
    });
    
    // good
    var arr = [1, 2];
    arr.forEach(function logValues(item) {
        console.log(item);
    });
  • Note: IE8 and below exhibit some quirks with named function expressions. See http://kangax.github.io/nfe/ for more info.

  • If your file exports a single class, your filename should be exactly the name of the class.

    // file contents
    class CheckBox {
      // ...
    }
    module.exports = CheckBox;
    
    // in some other file
    // bad
    var CheckBox = require('./checkBox');
    
    // bad
    var CheckBox = require('./check_box');
    
    // good
    var CheckBox = require('./CheckBox');

⬆ back to top

Accessors

  • Accessor functions for properties are not required.

  • If you do make accessor functions use getVal() and setVal('hello').

    // bad
    dragon.age();
    
    // good
    dragon.getAge();
    
    // bad
    dragon.age(25);
    
    // good
    dragon.setAge(25);
  • If the property is a boolean, use isVal() or hasVal().

    // bad
    if (!dragon.age()) {
      return false;
    }
    
    // good
    if (!dragon.hasAge()) {
      return false;
    }
  • It's okay to create get() and set() functions, but be consistent.

    function Jedi(options) {
      options || (options = {});
      var lightsaber = options.lightsaber || 'blue';
      this.set('lightsaber', lightsaber);
    }
    
    Jedi.prototype.set = function set(key, val) {
      this[key] = val;
    };
    
    Jedi.prototype.get = function get(key) {
      return this[key];
    };

⬆ back to top

Constructors

  • Assign methods to the prototype object, instead of overwriting the prototype with a new object. Overwriting the prototype makes inheritance impossible: by resetting the prototype you'll overwrite the base!

    function Jedi() {
      console.log('new jedi');
    }
    
    // bad
    Jedi.prototype = {
      fight: function fight() {
        console.log('fighting');
      },
    
      block: function block() {
        console.log('blocking');
      }
    };
    
    // good
    Jedi.prototype.fight = function fight() {
      console.log('fighting');
    };
    
    Jedi.prototype.block = function block() {
      console.log('blocking');
    };

⬆ back to top

ECMAScript 5 Compatibility

⬆ back to top

Testing

  • Yup.

    function () {
      return true;
    }

⬆ back to top

Performance

⬆ back to top

Resources

Read This

Tools

Other Style Guides

Other Styles

Further Reading

Books

Blogs

Podcasts

⬆ back to top

The JavaScript Style Guide Guide

Contributors

License

(The MIT License)

Copyright (c) 2014 Airbnb

Modified work Copyright (c) 2017 mediaman GmbH

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

⬆ back to top

};