mediacanvas
v0.1.0
Published
Render videos or images at multiple locations on a canvas simultaneously
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mediacanvas.js
mediacanvas.js is a lightweight utility that can be used to render multiple types of media to a single <canvas>
simultaneously. It uses window.requestAnimationFrame
internally to render frames at your screen's refresh rate, and supports adding/removing/updating items in the rendering queue on the fly—even while rendering is in progress.
Installing MediaCanvas
NPM (recommended)
npm install --save mediacanvas
Then:
ES2015 modules
import MediaCanvas from 'mediacanvas';
or:
UMD
const MediaCanvas = require('mediacanvas');
CDN
When using MediaCanvas in this way, a global value MediaCanvas
is added to the window
object in your browser. You can avoid name conflicts by instead installing it via your favorite package manager and importing the MediaCanvas
class into a more limited scope.
Note: you can also download a copy of this library at the links below if you prefer using a local copy.
Development
https://unpkg.com/mediacanvas/dist/mediacanvas.js
<script src="https://unpkg.com/mediacanvas/dist/mediacanvas.js"></script>
or:
Production
https://unpkg.com/mediacanvas/dist/mediacanvas.min.js
<script src="https://unpkg.com/mediacanvas/dist/mediacanvas.min.js"></script>
A source map for the production version of MediaCanvas is available here.
Using MediaCanvas
Create an instance
Construct an instance of MediaCanvas by passing it an HTMLCanvasElement. MediaCanvas initially gets its dimensions from the clientWidth
and clientHeight
of the canvas you pass it, so if your canvas is hidden or otherwise not rendered on the screen you may need to set the dimensions afterward.
let mediacanvas = new MediaCanvas(document.getElementsById("my-canvas"));
Add media
Push an object onto the items
property of your instance of MediaCanvas. items
is a simple array over which MediaCanvas iterates each time it renders a frame.
let mediaItem = {
src: document.getElementById("my-image"),
x: 0,
y: 0,
width: 640,
height: 360
}
mediacanvas.items.push(mediaItem);
Dimensions are relative to the coordinate plane being used by this instance of MediaCanvas. The original width and height properties can be accessed via the originalWidth
and originalHeight
properties, respectively.
Each object in items
should contain x
, y
, width
, height
, and src
properties.
Start, stop, or request a single frame from the renderer
Start rendering
mediacanvas.start();
Stop rendering
mediacanvas.stop();
Render a single frame
mediacanvas.requestRender();