md-nw-builder
v4.1.1
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md-nw-builder
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md-nw-builder
Build your NW.js apps for Mac, Win and Linux programmatically or via CLI.
解决国内打包nw时下载安装包过慢问题,调整为从国内镜像下载
Installation
Local
npm install md-nw-builder --save-dev
Global
npm install md-nw-builder -g
Grunt and Gulp Plugins
Yes, there is also a Grunt Plugin. For Gulp, just use the module :)
CLI Usage
Usage: nwbuild [options] [path]
Options:
-p, --platforms Platforms to build, comma-sperated, can be: win32,win64,osx32,osx64,linux32,linux64 ['osx64', 'win32', 'win64']
-v, --version The nw version, eg. 0.8.4 [default: "latest"]
-r, --run Runs NW.js for the current platform [default: false]
-o, --buildDir The build folder [default: "./build"]
-f, --forceDownload Force download of NW.js [default: false]
--cacheDir The cache folder
--quiet Disables logging [default: false]
Run NW.js
During development you can run NW.js with nwbuild -r path/to/your/younwapp/
Module Usage
var NwBuilder = require('md-nw-builder');
var nw = new NwBuilder({
files: './path/to/nwfiles/**/**', // use the glob format
platforms: ['osx64', 'win32', 'win64'],
version: '0.14.7'
});
// Log stuff you want
nw.on('log', console.log);
nw.build().then(function () {
console.log('all done!');
}).catch(function (error) {
console.error(error);
});
During development you can run NW.js with run
:
nw.run().then(function () {
console.log('all done!');
}).catch(function (error) {
console.error(error);
});
build
and run
also supports callbacks:
nw.build(function(err) {
if(err) return console.error(err);
console.log('all done!');
});
Options
options.files Required
Type: String
Default value: null
The path to your node webkit app. It supports simple-glob so you can do stuff like ['foo/*.js', '!foo/bar.js', 'foo/bar.js']
.
options.version
Type: String
Default value: 'latest'
The version of NW.js you want to use. Per default it looks up the latest version. Here is a list of all available releases
options.flavor
Type: String
Default value: 'sdk'
The flavor of NW.js you want to use. Per default it will be sdk
. Here is a list of all flavor available.
The value sdk
is most used for development whereas normal
for production.
options.platforms
Type: Array
Default value: ['osx64', 'win32', 'win64']
The platforms you want to build. Can be ['win32', 'win64', 'osx32', 'osx64', 'linux32', 'linux64']
The values ['win', 'osx', 'linux']
can also be used and will build both the 32 and 64 bit versions of the specified platforms.
Be aware that the osx32 version can only be built with legacy version of nwjs. Since > 0.12.0, only 64 bits for osx works.
options.appName
Type: String
Default value: false
The Name of your NW.js app. If this value is set to null, it will autodetect the name
from your projects package.json. This will be used to generate a plist file for mac.
options.appVersion
Type: String
Default value: false
The version of your NW.js app. If this value is set to null, it will autodetect the version
form your projects package.json. This will be used to generate a plist file for mac.
options.buildDir
Type: String
Default value: ./build
This is where the releases are saved.
options.cacheDir
Type: String
Default value: ./cache
This is where the cached NW.js downloads are
options.buildType
Type: String
or function
Default value: default
How you want to save your build.
default
[appName]versioned
[appName] -v[appVersion]timestamped
[appName] - [timestamp];- A function with options as scope (e.g
function () {return this.appVersion;}
)
options.forceDownload
Type: Boolean
Default value: false
This will delete everything in your build_dir
directory, including the cached downloaded prebuilt binaries
options.macCredits
Type: String
Default value: false
MAC ONLY: The path to your credits.html file. If your don't provide your own it will use the one provided by NW.js
options.macIcns
Type: String
Default value: false
MAC ONLY: The path to your ICNS icon file. If your don't provide your own it will use the one provided by NW.js
options.zip
Type: Boolean
Default value: null
WINDOW ONLY: Instead of zipping the application and merging it into the executable the application content is placed next to the application (which speed up the startup time for large apps). The default behaviour is platform specific. For windows
and linux
, the application is zipped and merged into the executable. For mac
, the application is not zipped.
options.zipOptions
Type: Object
Default value: null
Allows to configure the underling zip library parameters, like store or compression ratio.
See archiver documentation for detailed description of properties.
options.macPlist
Type: String
or Object
Default value: false
MAC ONLY: Pass a string containing the path to your own plist file. If a string isn't passed, a plist file will be generated from your package.json. Pass an object to overwrite or add properties to the generated plist file.
options.winVersionString
Type: Object
Default value: {}
WINDOWS ONLY: Some descriptors of the executable. If your don't provide your own FileDescription
, it will default to options.appName
. If you are building on MAC or LINUX you must have Wine installed to use this option.
See the MSDN docs for more options than the basic list below,
winVersionString: {
'CompanyName': 'Some Company',
'FileDescription': 'Process Name',
'ProductName': 'Some Product',
'LegalCopyright': 'Copyright 2017',
}
options.winIco
Type: String
Default value: null
WINDOWS ONLY: The path to your ICO icon file. If your don't provide your own it will use the one provided by NW.js. If you are building on MAC or LINUX you must have Wine installed to use this option.
options.macZip (DEPRECATED)
Type: Boolean
Default value: null
MAC ONLY: Use a app.nw
folder instead of ZIP
file, this significantly improves the startup speed of applications on mac
, since no decompressing is needed. Builds on other platforms will still use ZIP
files. The default behaviour of node-webkit-builder is to not use ZIP
files on the mac
platform. In case of the mac
platform the option macZip
can override the option zip
.
Manifest Options
platformOverrides
Allows you to specify platform-specific manifest values. Example manifest:
{
"name": "nw-demo",
"version": "0.1.0",
"main": "index.html",
"window": {
"frame": false,
"toolbar": false
},
"platformOverrides": {
"win": {
"window": {
"toolbar": true
}
},
"win32": {
"window": {
"frame": true,
"toolbar": false
}
},
"win64": {
"window": {
"frame": true
}
},
"osx": {
...
},
"osx32": {
...
},
"osx64": {
...
},
"linux": {
...
},
"linux32": {
...
},
"linux64": {
...
},
}
The platform-specific options will override the others only when building that platform only and the platformOverrides
property will be removed.
For example, when building for Windows, the manifest generated and put into the end app (from the manifest above) would be:
{
"name": "nw-demo",
"version": "0.1.0",
"main": "index.html",
"window": {
"frame": true,
"toolbar": false
}
}
Additionally, when specifying multiple version of the same platform such as "win", "win32", and "win64", changes will be applied such that "win" applies to both "win32" and "win64", while "win32" and "win64" apply only to the specified version. Also note that "win32" and "win64" can further override changes made in "win".
See #85 and #94 for more information. If you need this during development too, see platform-overrides and gulp-platform-overrides. There is no Grunt plugin, yet.
## Troubleshooting
OSX ulimit
Darwin (OS X kernel) has a low limit for file descriptors (256 per process) by default, so you might get an EMFILE
error or an error mentioning "too many open files" if youtry to open more file descriptors than this.
To get around it, run ulimit -n 1024
(or add it to your ~/.bash_profile
). For more information, see henvic/osx-ulimit.