mcwss
v2.1.3
Published
Minecraft Bedrock Websocket Server Framework Base For Modern JavaScript
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Mcwss
The project is refactory version for version of three years (2021) ago base on TypeScript.
A simple Minecraft Bedrock Edition websocket server framework, help developer to setup websocket server faster for Minecraft or your self package depend on it.Its core Mcwss
base a events emiter and provide many of events which can be listened.In addition,it provides Client
instance object to interact with every client.
🧊 Usage
What? You donot know how to install Node.js program? Are you kidding me? Please find Google Search to help you.
Base on program cli to start:
mcwss
For C(~~Z~~)hinese(English understanding hard population):
mcwss --lang zh_CN
Start your Minecraft Bedrock Edition and input commands:
/wsserver ws://localhost:1
# or:
/connect ws://localhost:1
Test a few:
*/help
*/helph
Options
--port [num]
Set websocket server port--mode [type]
Set logger level, debug or build--lang [locale]
Set view language, en_US, ja_JP, zh_TW, zh_CN-v, --version
Display version number-h, --help
Display this message
Example:
mcwss --port 2333 --mode debug --lang ja_JP
built-in commands
*/help
Show Mcwss command help*/connect
Show WebSocket connection time*/about
Show about informatio*/clears
Clear chat content*/func <path>
Execute mcfunction on server*/helph
Show hidden command help,
Game hidden Command:
./closewebsocket
Close websocket connection./gettopsolidblock <x> <y> <z>
Get top solid block coordinates./querytarget <selector>
Get precise float coordinates of entity./agent
Mascot./enableencryption
Unknown./closechat
Close chat./geteduclientinfo
Get version info./getlocalplayername
Return player name
🎯 Events
Lifecycle Events:
- ready
- dispose
- error
- connection
- message
- close
Minecraft Events:
- block_broken
- block_placed
- end_of_day
- entity_spawned
- item_acquired
- item_crafted
- item_destroyed
- item_smelted
- item_used
- jukebox_used
- mob_interacted
- mob_killed
- player_bounced
- player_died
- player_message
- player_teleported
- player_transform
- player_travelled
- unknown_minecraft_event
- command_response
🚀 Class
Mcwss
start(): void
Start a websocket serverstop(): void
Stop a websocket server
Extends Events
:
emit<T extends keyof EventsList>(type: T, ...data: [...Parameters<EventsList[T]>]): void
Emit a eventparallel<T extends keyof EventsList>(type: T, ...data: [...Parameters<EventsList[T]>]): Promise<void>
Emit a event asynchronouson<T extends keyof EventsList>(type: T, callback: EventsList[T]): void
Listen a eventonce<T extends keyof EventsList>(type: T, callback: EventsList[T]): void
Listen a event onceoff<T extends keyof EventsList>(type: T, callback: EventsList[T]): void
Cancel to listen a eventoffAll<T extends keyof EventsList>(type: T): void
Cancel to listen all events
Client
req: IncomingMessage
Client websocket objectsessionId: number
Connection identify atMcwss
sessionDate: Date
Connection setup timesend(data: SendPacket): void
Send a packet to clientclose(): void
Close connection with clientsubscribe(event: MinecraftEvents): void
Subscribe a minecraft eventunsubscribe(event: MinecraftEvents): void
Unsubscribe a minecraft eventrun(cmd: string | string[]): void
Run a or many of command to clientchat(message: string): void
Send a normal message to client (Base for/say
)chatf(message: string, color?: TextColor, sender?: string, target: CommandTarget = CommandTarget.SELF): void
Send a advanced message to client (Base for/tellraw
)func(file: string): void
Run a.mcfunction
file to client
const enum TextColor {
GREEN = '§a',
RED = '§c',
BLUE = '§b',
YELLOW = '§e'
}
const enum CommandTarget {
ALL = '@a',
SELF = '@s',
RANDOM = '@r',
EVERY = '@e',
NEAR = '@p'
}
🧩 Internationalization
Supports languages:
- English
- 日本語 (Japanese)
- 繁體中文 (Traditional Chinese)
- 简体中文(Simplified Chinese)
🌰 Example
Setup your self program or package base on Mcwss, refer to src/utils/line.ts
for more information.
import Mcwss from 'mcwss';
import { log, error } from 'console';
const mcwss = new Mcwss({ port: 2333 });
/* events register */
mcwss.on('ready', () => log(`WebSocketServer started at ws://localehost:${port} `));
mcwss.on('dispose', () => log('WebSocketServer stopped'));
mcwss.on('error', (data) =>
error(data.client ? `[Client:${data.client.sessionId}]` : '[Server]', data.error.name, data.error.message)
);
mcwss.on('connection', (data) =>
log(`[Client:${data.client.sessionId}]`, 'new connection from', data.client.req.socket.remoteAddress)
);
mcwss.on('close', (data) => {
if (data.raw) {
log(`[Client:${data.raw.client.sessionId}]`, 'Closing in progress code:', data.raw.code);
return;
}
log('WebSocketServer is closeing...');
});
mcwss.on('block_broken', (data) => {
const { block, player, tool } = data.body;
/* ... */
});
mcwss.on('end_of_day', (data) => {
const { player } = data.body;
/* ... */
});
/* ... */
mcwss.start();
📜 License
Comply with The GNU General Public License v3.0 open-source license.