npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

mcts-ai

v0.1.8

Published

This library allows you to create your own simple Monte Carlo Tree Search AI

Downloads

13

Readme

mcts-ai

This library allows you to create your own simple Monte Carlo Tree Search AI

Usage

Require the module

const MCTS = require("mcts-ai").MCTS;

To create a game, call the MCTS constructor

let game = MCTS();

By default it creates a 3x3 board with the ai taking 100 milliseconds per move.

Calling findNextMove() generates the "optimal" move for the current player

game.findNextMove();

Calling performMove(player, p) creates a specified player's piece at the target location

game.performMove(1, [1,2]);

Calling getBoard() returns the current board state

// returns
   [[0,0,0],
    [0,0,0],
    [0,0,0]]

Calling checkStatus() returns the status of the board:

-1: incomplete
0: tie
1: player 1 victory
2: player 2 victory

Options

You can customize the game by giving it different amounts of time for the ai to find next moves

let game = MCTS(1000);

You can also customize the game by customizing board size. For boards where height and width are not equal to three you will also have to give the ai a function to test for game status. The board is an array matrix with each row of the board represented by an array. 0 represents an empty spot. 1 a spot taken by player 1. 2 a spot taken by player two.

let game = MCTS(null, 5, function() {
	// write function to check game status
	// access board through this.boardValues
	// return -1 for incomplete game
	// return 0 for tie game
	// return 1 for player 1 victory
	// return 2 for player 2 victory
})

Note

Currently Only works for two player board games where all pieces are identical.