mbench
v0.0.1
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Micro benchmarking
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mpool
This library provides a simple object pool implementation.
Usage
import { Pool } from "mpool";
class Thing {}
const pool = new Pool(() => new Thing);
const obj = pool.get();
use(obj);
pool.put(obj);
Why does the Pool
accept a callback? It greatly simplifies the library's role: It doesn't have to handle pooled object initialization. Here is the recommended approach in case your objects require initialization:
import { Pool } from "mpool";
class Thing {
public value!: number;
init(value: number): this {
this.value = value;
return this;
}
}
const pool = new Pool(() => new Thing);
// When acquiring an object, explicitly initialize it:
const obj = pool.get().init(100);
use(obj);
pool.put(obj);
It's a little more boilerplate, but it ensures that your objects are easily reusable. The library could handle this for you, but it wouldn't be as versatile and could potentially cause some uncomfortable limitations, such as requiring init
and free
functions to exist.
The pool is unbounded, meaning that the pool never discards objects. Every object you .put()
into the pool is stored there until you .get()
it again. This does mean that memory usage will only ever go up. However, the pool also contains a .fit()
method, which shrinks the pool to pool.preferredSize
objects, if there are more than pool.preferredSize
objects in the pool.
import { Pool } from "mpool";
class Thing {}
const pool = new Pool(() => new Thing, /* preferred pool size */ 5);
console.log(pool.length); // 5
pool.put(new Thing);
console.log(pool.length); // 6
pool.fit();
console.log(pool.length); // 5 <- pool has shrunk to our preferred pool size
The shrinking happens by creating a new internal storage and moving all the objects into it. This means that the old array is free for garbage collection, so it does truly lead to a memory usage decrease, whenever a GC cycle happens.